Motorama 2022: Susquehanna Boxcar and Justice for Vantruck

On a somewhat rainy Thursday evening before the weekend of Motorama, after Susquehanna Boxcar was all put together, I began loading my Pelican cases decade-old Harbor Freight aluminum suitcases (who can afford Pelican cases??) of robot gear into Coronavan so everything was ready to hit the road in the morning. The plan was to get there over the course of Friday and unload everything so I don’t need to rush on Saturday morning, and maybe help with some setup as well.

Friday morning, I woke up and pulled everything out of it… because shit’s about to go down.

That’s it, we’re doing this now.

The last time I tried to have you do something useful, you randomly broke down on I-81 in Virginia. Vantruck had not wandered north of the Mason Dixon since the very last week of 2019. Of course, after replacing the fuel injectors and harness inside the FiTech throttle body unit, it’s been just fine for everything I’ve had it do, including pulling Murdervan, Snekvan, and several jeeps back home.

Still billowing blue smoke and missing a cylinder, but what else is new. We’re just going to dive right into this after an inspection of fluids, belts, whistles, and dingles.

But before that, over the course of the week, I was making Motorama trophies! I took on this responsibility after the original maker had Personal Problems come up. They were going to be laser cut and engraved. It just so happened in the months prior to this that I had picked up a 18×18 75W laser cutter on the cheap.

As with everything else lately, I owe a post on the process of getting that junker up and running again with replacing the tube, squaring the gantry, and so on. But, trophies.

I made a few test cuts in different colors of acrylic I had hanging around, then had the organizer order a few sheets to me through McMaster. Design three was what we ended up going with, though I personally prefer the clear plastic. The stands were already made, so I just had to supply the display panels.

asslaser69 (as it’s named in the print driver selection box) handled this first major job exceedingly well. Before this week, it had only cut random little trinkets as tests. To prepare, I bought a hydroponic weed growing aeration pump as the forced air blast source and it was running an aquarium pump submerged in a 5 gallon car wash bucket.

Look, all the pieces are there. Even if they’re wrong.

One of the upgrades I want to do eventually is a long-focus (100mm) lens and a gas lens, so it can get through some thicker stuff. It’s honestly just fine right now for basically everything you’d use a CO2 laser cutter for, but muh scope creep.

Of course, when you let me make visual products, you are going to have shit like this be part of it.

Common rule of thumb for being my co-worker: If you know, you know. If you don’t know, don’t Google it. Especially not on the lab’s network.

With Vantruck given the green light and my Extremely Large Miku print strapped in the back seat, it was time to ship off northward!

immediate regret

The journey was uneventful (good… misbehave and the methy junk man will come for you), and it was quite pleasant to be heading to a familiar haunt of mine. Motorama had been canceled for 2021, and I wasn’t in any position to turn around a trip back in 2020. I romance the I-81 corridor a little in my personal make-believe TVTropes page in my head, but it does form an axis between me and the friends and adventures I left behind up north.

It would be nice for it to hurt a little less though.

Just a little bit less, please.

Remember, this was the weekend before Russia really lit off World War III. Gas, while post-economic reopening expensive, wasn’t Summer of 2022 tier expensive. I can’t imagine making this trip at all if it was even a month later.

12 hours after leaving, I rolled into the Pennsylvania Farm Show Complex. Not a peep along the way, though the oil usage was on the order of 1/2 quart or so (Hard to tell if it’s just that I didn’t give it an hour or so to meet back at the bottom).

This should be more of a 9-10 hour trip (having made the run to Norwalk using the same route a few times) but Vantruck’s preferred speed is more 65mph instead of the 85mph+ I keep trying to pull with Coronavan.

I unloaded everything and went around to help set up the arena and said hello to everyone. But, before I could leave, I had to attend to a Vantruck thing:

It just wouldn’t be a van trip without me fixing something in the parking lot somewhere. On the way in the gates, a security guard let me know that my right side brake light was out. Odd, since I hadn’t noticed the turn signal blinker acting up. It turns out the running light filament was out, so the turn signals using the main filament would still be good. I did manage to break the bulb apart while extracting it from the socket, though.

In a stroke of … well, typical luck, someone at the event just had a few 3157 bulbs sitting in their car, and at a robot event we all have pliers and grabby tools of some sort, so this was otherwise a fast repair. Makes me wonder how long it’s been out – it was dark at least since northern Virginia, and I don’t hit the brakes on the highway. Vantrucks do not have to follow laws.

And that, kids, is how I found myself holding an inflated 6S lithium battery pack, standing in a Waffle House in Harrisburg, PA.

It’s the next morning and time to get serious. Everyone’s here now and going through inspection and testing!

Been a good long time since I’ve seen any of the bots or the builders. This is “Starfather”, a 30lber from the P1 team and the larger version of “Starchild” which is right next to it. It won’t be the last time I see this thing either.

One thing I can appreciate is that Norwalk’s multiple tournaments per year, all full-contact in nature, has really pushed the evolution of the 3lb through 30lb classes. Designs were on point this Motorama. A lot of bots were very clean and professional looking, some from builders that were just starting out with their first kitbots or 3D printed 3lbers in 2019 when NHRL really kicked off.

A small 12 pound tribute to Poison Arrow.

The rise of more on-demand machining services in the past few years has really let robot builders leverage the competitive pressure and creative use of materials/processes. It’s way easier to achieve robots that “look like a thing” nowadays – 5-10 years ago I could easily see this being a square aluminum bar frame, for example.

A Sportsman class flipper with some serious machine and welding work on it.

Hell, even bots that are “traditionally built” are on point nowadays. This thing – appropriately named Pipe Bomb – is a full body drum spinner with mostly 3D printed internals but hand-cut UHMW plastic wheels and endcaps. The giant ring bearings supporting the drum had all the grease washed out of them and replaced with some light oil for less drag. It spent much of the tournament sideways trapped on its wheel faces, but took an absolute beating and kept running.

This ultra-stanced conical wheel drive flipper named Pigeon was interesting. It let the bot be very low sloped on the sides without compromising wheel track spacing and wheelbase.

Some high quality machine work coming out of Wedge Industries (who has since stopped machining things in order to machine more epic things) this is Crunch Time, a scaled down tribute to Quantum/Spectre from Battlebots and King of Bots.

It turns out when your load case is that of a skull, it’ll generate you a skull

– alex, maybe

Told you this wasn’t the last time you’d see Starfather. It turns out that’s my first match. The only top-attack robot in the bracket and I somehow drew it, with the robot that has the most exposed shit going on up top. For giggles, I obtained a Brandon Sign from the dealer hall (this is a rural motorsports event, there is plenty of Brandon Signage) and bolted it to the Multishovel to give Brandon Zalinsky, the builder/driver, something to think about.

Well there wasn’t much thinking he had to do, because it didn’t end well for Susquehanna Boxcar. Starfather pretty much nuked everything on top. I left the arena functional, but with one dysfunctional motor and more possibly smoked, but still moving.

The weapon got in a direct hit on the pokey stick shaft, which is hollow and so folded like a lawn chair. It also nicked the sprocket and bent it sideways. This bend was unable to get straightened out and compressed again to to the point where the chain could wrap around it, so it was eventually cut out.

Starfather’s weapon also put some clean gashes into the Multishovel. Amazingly, it did not break off its mount, but just backed the locking collar off its thread.

The most important damage was to the drive motor, where it cleaved through the UHMW mount and completely broke (and bent) the motor. I only had 1 spare 555 mild-wound motor with me, and it was going to replace this one. The other three motors all smelled kind of interesting too, so they were not long for the world.

My next matchup was against Pigeon – the ultra-stanced face-wheel drive flipper seen above. This was a pushing match that I could not win, so I just drove around to the best of Boxcar’s ability. No damage sustained in this fight, but between the 4 drive motors I think I had 2.5 left by the end.

The next day, I stopped by the local Asian grocery tore to pick up some snacks and a new weapon for it since I was planning to enter as many rumbles as I could:

Nicknamed “Danger Potato”, it was a taro root that we impaled on the end of one of the pokey-sticks and wrapped in caution tape to prevent it from coming apart.

Danger Potato in action in the 30lb rumble (Starting at 04:38:40 or thereabouts, if the time link doesn’t work). I basically ran around like a dumbass until the motors all smoked, and then just sort of flailed around.

So what lessons have I learned from Susquehanna Boxcar? Nothing. It served its purpose beautifully: Be basically free to build and be an entertaining meme. The mild-wound 550 printer motors were a bit of a wash, but I knew that going in. I’ll definitely just change them to some equivalently-powered brushless motors and bring it back next year. The top side could use some work, but hey, it’s all stuff I found in piles in the garage. The drivetrain itself took no damage, nor did the internals beyond the chunk taken out by Starfather.

This was a nice break from van-related work and reminded me that robots can still be fun. Between BattleBots and having to take myself seriously, and NHRL’s focus on the prize, robots have more and more seemed like a chore as of late. Honestly, besides this coming BattleBots 2022 season, I think I’ll only stick to Sportsman-ish events like Motorama 30lbers and Dragon Con from here on.

After everything was wrapped up and done, I was presented with a prize for Vantruck. The Jeep Bros that I keep fetching wreckage in Alabama sheds for found this pickup truck roof wing at an estate auction. I’ve been looking for something like this for a good while since buying new ones is expensive, and mildly considered building my own.

Largely just to completely The Look – it’s not like I will ever regularly tow a Portable Convention Center & Hotel which could use a forward-mounted wind deflector.

Of course, it wasn’t time to go home quite yet. In another “This isn’t a van trip without fixing something in the parking lot”, early on Sunday morning I went to pick up a part that I suspected was giving me some trouble on the way up, and definitely confirmed it once I arrived.

That’s the mechanical, viscous-coupling fan clutch at the front of the engine. I began to suspect it had seized up because during the trip northward, as temperatures fell, I noticed the coolant temperature never going above 150-160 degrees, dropping some times as low as 145 degrees.

140 degrees is the threshold for the FiTech control unit going back into warmup mode. The fuel mixture became richer, and my gas mileage dipped to even more horrifying levels. If the fan clutch seizes, then the engine fan will always be turning and therefore overcooling significantly in the cold winter night air at highway speed.

This was a quick enough fix, and I could reach in behind the radiator to undo the fan hub nuts, then unbolt the fan from the clutch.

I finished this in about 15 minutes in the Motorama back parking lot, and as you’d expect of a gearhead motorsports event, about a dozen people stopped by to ask if I needed help or supplies. I’m sure I’m far from the only one trying to resuscitate a patient on the ground here. After installation, I caught up with some people for dinner and started bombing it southbound…

Only to encounter more pain I stopped for the night near Roanoke, VA and continued Monday morning on a little detour.

Alright, I’m conveniently positioned to cross the Blue Ridge and Smokies at some point, and somebody hasn’t been back here since Dragon Con 2019. So we know what this means…

It was a very quiet morning on the Tail of the Dragon. Being in the middle of winter, the resorts were all shut down and the photographers were not out in force (though you can still beckon and commission them for a fee, ahead of time, if you so desired), and I took my time with the mountain crossing.

In all, the trip was completely reasonable (for me, anyway – reasonable implies at least one or two wrenching oopsie moments are designed in from the start) and it was a good way to recast a hobby that had, in recent days, felt more like an unpaid internship *ahem* Battlebots than bashing it up with friends and onlookers.

From my return, I focused more on getting the 7.3 IDI engine from Snekvan rebuilt; it had already been extracted from the van by New Year’s Day 2022 and I was halfway into tearing it all apart. I had an eye for getting Vantruck swapped and ready for Dragon Con 2022; this also means I’m like 11 Operation IDIocracy posts behind.

Motorama 2018: How Not to Scale Model Test Your BattleBots, The Remix

I had originally intended to go to Motorama 2018 solely for #vantruckjustice and to serve as an event volunteer and purveyor of Ragebridges and Brushless Rages. But with the announcement of Season 3, it became clear to me that I really should take the opportunity to get some practice driving in with 30-haul a.k.a. Überclocker v4.

Not only was my list of “things I didn’t like about Overhaul” extensively long, but based on my experiences after Franklin Institute and Moto 2017, I had several mental strategies against KE weapons I wanted to try out. Better do it on the small scale where it’s less expensive, right!?

So onto modifying Clocker!

One of my recurring themes in the past few event reports where I ran Überclocker has been the idea of reducing my wedge cross section against vertical drum and disc style spinners. I’ve had a theory for a long time now that broad armored wedges/plows are actually a liability against those kinds of weapons, despite being more effective against horizontals. There’s nothing better to confirm my theory besides Blacksmith vs Minotaur – in which Blacksmith actually does quite well against Minotaur until the latter manages to land a square hit upon the front of Blacksmith.

Essentially, a vertical weapon will tend to bend up your defenses by hitting it at a single point along its bottom edge, effectively making the length of the plow/wedge useless especially if the vertical weaponed bot has a feeder leg of some sort.

One countering strategy is going fully vertical with your defenses, like a crossing vertical bar of steel or something, making sure you hit the weapon before any feeders are able to touch you. Whoops! used this reasonable effectively against totally-not-Minotaur for quite a few hits.

That doesn’t quite work for me, though, because Clocker/Overhaul both have lifting forks.

 

Another strategy is minimizing your cross section ot exposure to those weapons by being extra pointy, giving them less of a chance to hit something important. This is also a strategy that I began moving towards with other ‘wedge fights’ – a broad surface is, again, vulnerable to any imperfections in not only itself but also the floor. I wanted to explore this strategy with what I call the “Wedges of Limited Liability” seen above – basically turning the armor pods into little shanky forks. I designed them to follow the profile of the existing wedges, out of the same 4mm-ish AR500 material.

These are a few ounces lighter apiece than the regular ones, which is going to mean a couple of pounds at the Overhaul scale. So it was interesting to begin thinking of the configurations I could get – freeing up a few pounds on Overhaul could let me add other attachments or additional armor (e.g. if I had to face Beta again, I’d spend the extra pounds on top armor).

While I was at it, I also redesigned the normal heavy wedges in the style of Overhaul. I had thought about ways to retain the double-angle feature but significantly reduce the number of pieces needed to construct it. Overhaul’s wedges were rather complex and made of 9 individual pieces each. I came up with an idea of making the second angled facet into a ‘backstop’ of sorts, attaching directly to the outside surfaces through extended tabs that also acted as gussets.

In essence, the above is what Overhaul’s new wedges will look like, but with some geometry placement changes. Clocker’s front is a lot more tapered than Overhaul’s, meaning the ‘backstop’ begins too far back to be really useful here to protect the gear from another Glasgow Kissing. I was more interested in the construction and their potential behavior towards deflecting  hits in general, rather than specifically trying to address last year’s weakness.

One change that has been on the docket since Franklin late last year was changing Clocker’s gearing. Using the lowest RPM/v rated NTM 42mm motors was still too much – I rarely exceeded 50% stick travel while driving, and the constant burnout mode the motors ran in during each match made fine control actually rather difficult. To give the bot more control over its own inertia, I was going to go to 11:1 P60s (from 4:1) but with a bump in motor Kv from 650 to 750. While this reduces Clocker’s nominal top speed drastically to only 10mph from like 20, it was going to mean more speed in a useful range. A lot of my strategy relies on being able to carefully control my approach and orientation to opponents, after all.

The same changes will be carrying through to Overhaul, but less drastically – I’m changing only the external motor sprockets, from 15 tooth to 12 tooth, moving the system reduction from 8:1 to more like 10:1, which is what Sadbot has been running in testing and whose maneuverability characteristics I like more. It will reduce Overhaul’s nominal top speed from 19mph to 15mph.

By the way, the NTM Propdrive 42mm series have a Mabuchi RS-700 size bolt pattern and a 5mm shaft, which mates with the Banebots P60 700-series motor blocks, not the 500 size.

Since I finally blew up the clamp collar joint at Franklin, I drilled the sheared bolts out and replaced them with a pin drive. The holes in the gear were bored out, and the “pins” in the shaft collar are actually shoulder screws with their heads milled off! I literally tightened shoulder screws into these holes and then clamped against the screws on the mill and blazed the heads off.

The shorter 4238 size motors, in combination with the 2-stage gearboxes, actually end up at the same length as before! This package is fairly potent and is a brushless 30lb drivetran of choice currently. The same two beta-version Brushless Rages still run the bot, dating now all the way back to Dragon Con 2017 and carrying the bot to victory at Franklin, then several demos at MassDestructions.

Fast forward a few days and an uneventful (!) vantrucking trip later, and here we are at the event:

So I didn’t get a chance to actually weld up the new heavy wedges – they’re shown sitting in a pile next to the bot, ready to become accessories. Since the only welder on site was a 115 v MIG welder powered by a 50 foot extension cord, my plan was basically to add some little barriers to the existing wedges in the form of strips cut from the new design.

Clocker’s first match was actually a “wedge fight” against the twin over-powered wedgebots of Boom Boom. This match was conceptually easy, but a little frustrating because Clocker kept digging into the wood floor. It was in fact too pokey and I could barely maneuver forwards. So it really wasn’t that good of a test of the Wedges of Limited Liability at all.

My next match was against Botceps, a pretty classic vertical eggbeater style spinner. Built pretty much like a BattleBotsIQ/NRL archetype, it had a very potent 50mm TPPower inrunner on the weapon. This was one of those “if I make a driving mistake, I’m kind of done” matches, so I had to be on my toes. I don’t have a video link of my match here at the moment, but should I discover one, I’ll add it in.

As you can see, I did end up making at least 1 driving error – at the beginning, a few seconds in where I missed a charge and Clocker went halfway across the arena. Luckily, the weapon motor fizzled out barely a minute in, but I did lose the tip off one of the forks and the left pointy-wedge.

The punt that send Clocker up and over also squished one of the outer rail mounting screws clean out of its hole.

At one point, I managed to execute my anti-vertical spinner strategy well, plunging the pointy-wedge straight under the weapon of Botceps – which managed to machine the entire row of rake teeth off it! The match ended with a serendipitous flip which put Botceps on its face (“doing the thing” in robotland) and without weapon torque, it was stuck in that position.

My next match was against Crippling Depression, a pretty innocuous-looking bot (by design) that actually puts a massive amount of power into the undercutter disc – two NTM 50-series motors, which is more motor than Glasgow Kiss. By the way, its builder Robert Cowan has a very detailed video series on a lot of engineering subjects, including full video reports of the build of CD. Basically if I were more keen about doing video versus text, I’d be like that! So go Like and Subscribe™

Clocker didn’t make it out of this match all that well, and I ended up tapping out.

The disc of CD hits very hard, and very low – lower than most of my side rails, so it polished off a lot of the bottom screw heads. It was also positioned just at the right height for Clocker to barely ride up on it, meaning I would actually lose a head to head pushing match. With brushless drive and weapons, we’re now squarely in the era of 30lbers with absolutely no compromises – CD and Clocker have identical drive motors and identical gearing!

The super low level of impact meant a lot of extra stress was put on the wedges here, and it never actually got to ride up to the point of hitting my welded barrier strips. In fact, the first few hits managed to bend down the corners of the left side wedge enough that I had some trouble driving afterwards due to it being hung up on the arena floor on occasion. It also caused the rubber shock mounts to shear off early, leaving me with fewer defensive options as the match wore on, until both the wedges came off and my only real strategy was to try and stay on him. You can see some of the resultant impacts causing a little bit of “Cobalting” on the right side (upper of image), but the middle tie plate kept this very limited and I didn’t even notice while servicing.

Eventually, the disc ended up shearing out a few sprocket teeth and jamming the drive on one side, so I just wiggled my way around until I decided I got the idea and should probably keep it repairable for the loser’s bracket.

This was about the moment I realized that disc weapons (and by extension, shell spinners and other lower-prominence weapons) were going to be a much different story than the archetypal big bar spinner in terms of how to fend them off and deflect their energy, and I decided Overhaul needed a full-span front plow style defense no matter what. Watching Jamison fight CD later on with megatRon confirmed this belief even more. I’m pretty sure if Clocker had a full span wedge, even a connector plate between the two halves, it would have gone differently.

I was losing wubbies at an alarming rate and did not have any more spares, so I had to source them from other builders. Clocker was short spare parts in general – I never got to waterjet additional frame parts or cast new wheels either, since the decision to go compete was made in very short order. This event was actually a great study in how far the design would go on attrition alone.

That was all for Saturday – on Sunday, my first match was against BEAM, a tiny Tombstone. A rookie bot that was still BRUSH-POWERED and with an EV Warrior motor at that! Basically running a classic car in battle, but it had done tremendously well up to this point.

Poor guy was probably being gunned after by every BattleBots competitor there, who saw him as “tombstone practice”. Honestly, so did I, because it could portend the results of #season3.

For this match, I was only able to get 4 wubbies per wedge, and changed out to another used wheel which didn’t have huge chunks gouged out of it. I also cut off the bent tips of the forks so they were a bit shorter, but now much less structural than they already weren’t to begin with. It is what it is, given the lack of preparation.

So how did Overhaul do against Tombstone?

That’s, uhh, not very typical, I’d like to make that point clear. Well, it seems like the front fell off again – much more epicly this time!

With as much handicap as the bot was facing, I sort of ‘drove for broke’ in this match and was determined to see how pure attrition would play out. I think I was actually quite happy with how I was able to deflect Beam repeatedly, even getting it to do The Tombstone Dance a few times.

I felt like I had Beam reasonably until roughly the 2 minute mark when one motor was knocked off internally causing it to lose drive one side. I then just kept pivoting to try and meet it with the wedges.  Also, I again kept the arms up to try and keep them out of the way of the bar, but ultimately they still ended up in Full Dab; these arms for Clocker were built quickly to Sportsmans’ class specs, so any sideways ping is going to bend them.

Near the end, though, one of my welded barriers came off due to lack of penetration from the event welder. At the last possible second, we got in a good head to head charge, and….

Clocker’s frame rails are made from 7075 aluminum, which is really a mistake. I already had the plate when it was being designed, so went for Easy first. 7075 is more brittle than 6061, and will crack instead of bending. You can see that clearly in the arm tower that took the brunt of the last hit. This is why Overhaul’s entire frame including the arm towers are 6061, and only the liftgear and clamp & actuator aluminum housing parts are 7075.

From watching videos in slow motion, Beam was able to climb up the de-barriered wedge much like Glasgow Kiss and firmly planted the bar into the side of the head, which of course shoved everything out the other side. The lift gear was also made of 7075, and I lost a chunk of it near the end – check out how clean the shatter line is. It’s barely bent at all along the rim and still sits quite flat on a table.

The ears were also obviously very suboptimal – they were re-printed, but weren’t bridged or braced and so had the same kind of failure when the bot landed upside-down with an opponent – they simply bent the aluminum clamp sides and rotated, making Clocker adorable and droopy for most of the match.

With the base still working fine after the drive motor was reattached, I entered the Sportsman’s rumble to run around like a dumbass. The P60 motor plates only have two screws, not four, so it was asking a lot to hang the entire drive motor off them. This is actually why Overhaul’s motor assemblies have bracing plates behind the motor endcap. Dumbassery was achieved until Pitter Patter sniped the power link with its sawblade.

So that’s Motorama 2018 for Überclocker. Going 2/2 against three heavy KE weapons with almost no spare parts was certainly more than I expected, which was more along the lines of instant vaporization. I think I confirmed about every fear I had for Overhaul, whose upgrades were almost done at this point otherwise, but now needed revisiting.

but what about the Implication?

I spent the joyride back from Motorama consolidating everything I learned while running Clocker and as well as watching other matches including the final few fights with megatRon, Beam, Cripping Depression, and others. As a fair percentage of the builders at Motorama were also building for #season3, we did some bonding at the event and over pizza dinner Saturday night to consider strategies for the “full size” bots.

In terms of the knowledge gained from testing, it’s a fairly established rule of thumb in the community (if you ask) that “designs don’t scale”. The sentiment is you can’t expect to scale up or down a design 1-for-1 in terms of material sizing and dimensions of weapons and motors and expect the same kind of behavior. It’s a consequence of a whole lot of square-cube laws: motor power scales by volume, kinetic energy stored in a spinning weapon by square of velocity but also implicitly square of weapon dimensions due to moment of inertia changes, material strength both by dimension cubed and linearly by yield strength, etc. It’s why historically speaking, a scaled up or down version of a successful design might perform horribly.

Essentially, the idea is that at the small-bot scale, the energy transferred and dissipated in a hit tends to be much less than the energy needed to permanently deform a material of a given strength and size. This is how 3D printed 1lb and 3lb bots fly around arenas and bounce off walls on a whim and keep going. It’s related to the concept of why you can drop an ant off a building and have it survive the fall, but not an elephant. As robot dimensions increase, the kinetic energies stored in weapons – whether spinners, or transferred in a powerful flipper connect, or in the form of a hammer tip – begin overtaking the ability of the material to elastically deform and dissipate energy, so you end up with a lot more things bent out of shape rather than two heavyweights suddenly reappearing at the other side of the arena.

I mentally call this idea the “robot Reynolds Number” when comparing designs of different sizes: to get the same physical behavior, a bigger robot has to be simultaneously more powerful yet built more rigidly. Consider it characterized conceptually as the ratio of average kinetic energy transferred per hit in a weight class to the material yield stress * volume used in your robot ( KE [J] / σᵧ [Pa] * volume [m³ ). The best example I can think of is probably how Big Ripto and Triggo (30lbers) can both bounce around arenas like beetleweights – but both robots are made of hardened steel when it comes to the bodies in contact, whereas plastics or even aluminum is likely to just deform in the same application; as well, they both cram about 4 to 5 kW of weapon motor power behind them, which is actually more than an order of magnitude from the typical beetleweight (3lbs).

What this means for me is that I have to be careful with interpreting the results of my matches. For instance, it’s highly unlikely that Overhaul will get sent flying end over end from a single spinner hit such as that from Botceps, but rather depending on what gets hit, I’d lose one of the wedges or have a pretty big chunk bitten out of the frame. The best-in-class KE weapons in BattleBots right now run right around 15-20 kW and around 50-100kJ. Going back to Blacksmith vs. Minotaur, you’d expect with strength-invariant scaling that Blacksmith would easily hit the box lights, but rather what happens is the frame/wedge deform and fasteners begin failing.  Also, in my match against Cobalt, my one good deflect was the end result not of being ultra-rigid, but backing the hit with the arena floor by virtue of the rubber-suspended wedges, which is obviously something I want to keep.

While the exact physics won’t carry over through scaling, concepts will. For example, I am fairly confident that

  • Weapons of low prominence, such as discs/drums/shells, are best kept away from you and interacted with lightly since they are less likely to grab entire portions of your bot at once, rather chipping away at it. This is best illustrated by how megatRon was able to keep Crippling Depression at bay with a single low front armor piece, whereas CD had more inroads to damaging Clocker’s separate armor pieces.
  • Weapons of high prominence, like the archetypical spinning bar or single-tooth style weapons, should be more readily deflected if possible, since they have more potential reach (i.e. far more “bite per tooth”) and less predictable reactions. You want them to go away from you as much as possible. I rather enjoyed a lot of the driving against Beam and making it do “the Tombstone dance”, and even the small welded barrier strip made a lot of difference until it failed.

Ultimately, I had to rethink Overhaul’s armor approach and how it interacts with the lifting forks.

  • I came away 1000% convinced it needs a Full frontalplow-like surface up front. It’ll be heavier – I will make weight for it somehow. One downside of separate wedges is only one set of rubber mounts takes all the load of an impact, and while my Cobalt flip was perfect, 99% of hits I take won’t be that perfect. A spanning plow will allow the mounts on both sides to take the load. Besides that, it will obviously decrease the amount of open corners Overhaul (and Clocker!) has. In fact, the plan was for the original Overhaul 1 to have such a thing, but we ran out of weight.
  • I had to retain the ability to lift independently of being able to deflect hits. Did you see me pin CD and Beam against the wall several times, but having to back off to try and get the forks underneath them – which in both cases had bent up beyond the point of usefulness? That’s how they escaped and the match continued. I need the ability to corral spinners against a wall but keep the arms tucked behind the plow, maybe exiting via a small cutout. Overhaul has a set of short arms which remain behind the wedge profile – imagine a cross piece in front of them connecting the two wedges.
  • Beyond just dealing with horizontal KE weapons, Overhaul needs a “Wedge of Limited Liability” of its own, which still supports the bot during a lift but otherwise takes the form of a skinny fork or tine so vertical weapons and things like flipper spatulas have less edges to find. I didn’t get to exercise the WLLs of Clocker this time against a vertical drumlet weapon like Other Disko, Mega Overload, etc. but I did like piking it under Botceps. Depending on the length of the tines, it could be effective on its own by being jammed under vertical spinners, for instance.
  • I need to learn to drive “dirtier”. What this means is foregoing my desire for continous showy and aggressive action – something I am used to in the 30lb Sportsman’s class – and instead maximizing my usage of pin times and arena-outs. Jamison is a more strategic and methodical driver me in this regard – he drives to win, whereas I tend to drive to shitpost. Compare his style when fighting CD (and other heavy weapons) versus mine. In the BB arena, survival is going to be key since we are more in the realm of throwing elephants off skyscrapers than insects. The NERC arena doesn’t really have facilities for arena-outs, but the BattleBots arena does, and I think it will be a key portion of my strategy. Bounce bots up and away, keep them corralled, and try to manipulate them behind the low walls and screw embankments.

Once I got back to the shop, it was time to refactor Overhaul’s design a little. Stay tuned for those updates!