Again. And this time, it wasn’t total ass. This is probably made obvious by the fact that I’m making the recap report so soon after the event, as opposed to past years where I forgot about everything for, say, a month or two. Here’s how it all ended.
With a drivetrain that finally approximates reliable, Überclocker actually managed to win matches! Later in the tournament, however, and pretty much expected, the repaired fork gearbox began failing and finally left Clocker without the lift portion of the fork. I briefly was able to use the clamp as a lifter (due to the much larger motor now there), but Clocker ended up losing out of the tournament due to …. unscrupulous… driving.
Well, it sure worked well as a fast pushybot, so I can’t say it failed, but I just didn’t practice driving in confined spaces enough and most of NH’s losses were due to ‘stagediving”. However, it faced two other powerful drivetrain bots, and I think NH caught several seconds of combined airtime over the course of the tournament, finally losing just due to being outmaneuvered.
The Carly Rae Jepsen Wallbanger:
Oh, poor CRJ. It really only had 1 match in the 12lbers, due to the 12s being run single-elimination out of time constraints. But the one match was fairly good – it caught some air glancing off Apollyon before getting pushed out, then whacked a few people in the 12lb rumble before getting scooped up.
I’m glad to report that for the first time ever, all of my competition robots ran a full-custom motor controller design. The Ragebridges, with their Semi-Intelligent Current Limiting (a.k.a constant-current mode) worked flawlessly, and the CC mode came in so very handy when Clocker’s lifter gearbox shattered and stalled out both motors. I didn’t realize it at first, so I spent a few seconds pulsing the fork control stick up and down, which certainly could have smoked the motors if there was no limiting. None of the boards had the 15v instability and resetting issue after I changed the regulator inductors, and while they did get hot, there were no burnouts or smokage, probably aided by the CC mode.
But robots wasn’t all that happened. Quite a few things went down during the week, too.
The first mission was to get down there. Same as last year, I rented a car with a sufficiently large trunk/hatch, because air freighting or ground shipping were totally uneconomical (and I would have had to build a crate weeks in advance). Joining me this year with his large blue and green EV magic boxes was Adam Bercu, fellow robot builder of many years and also purveyor of fine murdered-out C80 “melon” motors. I brought along several demoables for the Electric Vehicle intro panel that we were hosting, including Chibikart2, the Kitmotters (demo stand and working motor from Johnscooter), and some random R/C parts and batteries. Adam took up the bigger end of the scale with prismatic Li cells, the giant Manzanita “micro” charger, and a large series DC motor controller along with other doodads.
The con itself was quite a time as it always has been. This year, though, I began noticing far more mechanical and home-built costumes and…. other things.
News flash: Eteks are now steampunk.
Update: Steampunk now officially meaningless.
As much fun as I make of steampunk, stuff like this still tickles me correctly because it shows that more people are getting down to building, no matter how silly and brassy it looks. The fabrication on this mono-tri-wheel-thing was pretty well done.
The same group also had a pretty sweet mono-moped with a ring wheel. Does this constitute a hub motor?!
IS IT STEAMPUNK!? I can’t tell any more.
Other mechanical costume parts abounded, like these deploying… something wings. Not too sure if they’re angel or paraglider or what, but watching it in action was awesome.
They were driven by a single motor meshing with a nicely finished geartrain. The drive parts were all waterjet-cut. This was present in the Waterjetting & Digital Fabrication panel, for good reason.
There was also plenty of more decorative elements involving LEDs and lighting on costumes. I’m not sure what the above character is (furry-rave-angel-quarterback-gunner?), but she had a very well made arm cannon doodad and plenty of LED accents everywhere. While throwing LEDs on things might not seem impressive to the average jaded engineer, for many people doing so is an introduction to hooking up a battery to a thing they made and having it work. That’s how it all begins.
I’m definitely supportive of more people making electronic and mechanical costumes and costume parts, and it kind of makes me want to do it more. I think I suffer a bit from costume one-upsmanship envy because I don’t want to start until I make a fully functional mech or something of that scale.
With the expansion of the Robotics Track to include the maker/hacker movement in general, I’m hoping to see many people make engineered costume bits in the future.
Besides the functional stuff, there was the usual plethora of paper mache and foam oversized objects. I’m fond of oversized tools, so here’s a giant wrench. Hey, one of those 3 is Alice Cooper, right?
Sadly, there was no space in the car for Excaliper, my giant 5.5-foot (real steel) vernier caliper that I brought one year and waved around.
Before the con itself, however, there were more robots. We didn’t go down a whole week beforehand just to sit around and drink sweet tea.
Above is Adam’s emergency 30lber build in progress. Nicknamed “Blitz”, it was built essentially over 5 evenings. On Monday immediately after arrival, we stopped by the area Harbor Freight and raided them of almost all of their 18v cordless drills. This was the same time I bought the cordless saws for Carly Rae Jepsen. The next day, we dropped by and bought some more.
A few days later, before the big show. Also present during the week was the other quickly-built-for-fun 12lber, Turboencabulator. Blitz’s design was based off the heavyweight champion Sewer Snake, which has a non-actuated extension of its main lifter weapon that swings forward when the lifted is driven under the robot, making for a flipper-like effect.
Also happening during the week was the installation of the new arena hazard in the Bot Arena, courtesy of yours truly and the arena build crew.
Yes, that is the secret thing I worked on through most of July and August. It doesn’t look very exciting from up top, certainly. In lieu of me explaining what is going on, it might be worth watching some of the antweights videos from this year (videos courtesy of Mike from Near Chaos Robotics)
I still need to put up an epicly long build report for this sucker one day.
This contraption is the control panel for the hazard. It has buttons and does things.
Let’s get down to robots. This is the new Atlanta arena.
Seriously. Isn’t it fucking gorgeous? Not only that, but it’s so outrageously modular. It takes a group of 4 guys maybe 15 minutes to set up if we have practice and tools nearby. Rigging the wiring for lights takes longer, but if you needed instant no-frills robot fight, that’s it. It’s also grown to nearly double the space, from 6 x 6 feet to 8 x 8 feet.
The hole. It’s supposed to have a 12″ sanding disc, but I forgot to bring it and nobody seems to sell those in the Atlanta area in a reasonable timeframe. So we had to make do with these little sanding pads. They fell off as quickly as expected.
If you haven’t figured out from the video, the turntable also goes up and down, creating a whirling pit of annoyance.
I didn’t get many good arena shots since i was primarily recording video. Plus, my free 4-year-old fake-DSLR doesn’t stand up to the professional and camera-penis-contestant photographers there anyway. Above is Dominant Mode briefly before it rocketed the pushybot most of the way across the arena.
The tournament this year was really boned for time – we were supposed to have 3.5 hours, but only ended up getting 2.5, and another event was scheduled to set up during out takedown/loadout time. As a result, many matches had to be cut short and the tournament had to be switched to single elimination mid-stream. Next year, though, this should not happen again.
The day after was the big day!
Again with the last minute random even details, the hotel sadfaced at the robots destroying the brand-new stage risers they had purchased just this year. As a result, a few dedicated builders put together a MDF and carpet overlay for the MDF and carpet stage riser surface. Steel plate annoyance bumps were also bolted to this upper layer, but not very securely – the 30lbers started plowing them off one by one.
There were too many 12lbers to run double elimination, but the 30s ended up being double.
Carly Rae Jepsen Wallbanger lost once to Apollyon for a net 0-1 record.
Überclocker won against Nyx and subsequently won against Scary-go-Round before losing to Pinball and then Nyx, for a 2-2 record.
Null Hypothesis faced Pinball immediately and lost (but not before catching some serious air by ramping off the front wedge of Pinball), then lost to Nyx, for a 0-2 record.
The carpet ended up being a little fragile on its own with no strong, bonded substrate (unlike the stage riser carpet). By the end, there were so many holes and tears in it that the duct taped used to fix the stuff became a hazard in its own right. The lint was also very tenacious and got into drivetrains. Quite an interesting element to add to the game, though the builders are now thinking of a better solution for future years in case the hotel requests stage condoms once again.
Yes, that is a sword on Clocker. After all, I did name it Überclocker Ünicorn, right?
After my match with Scary-go-Round, the lifting fork was pretty much totally useless. Both of the gearboxes had shattered completely from the impacts and the motors were totally locked up. I got as much postponement time as I could in order to pull the gearbox and take out the broken gears, a process which took about 20 minutes exactly as I found out. I restored one gearbox to functional status (leaving the other one freewheeling) , there was not enough time to put it together for the Pinball match.
The top clamp has enough force to lift 30lbers, so I just needed an extension to get it to the ground. Hence, emergency death-shank provided by Jamison. It worked exactly once, but not really.
Next version of Clocker is designed with serviceability in mind…
The carpet also destroyed the McMasterbots wheels. Clocker managed to grind the two back wheels right down to the plastic core, which compromised its traction a fair lot near the end. These wheels are clearly one event use – they’re too soft to just leave on, so I guess I need to make them easily replaceable and have plenty of spares hanging out.
I’m glad to say that many people besides just me had cameras at the events, so Clocker and crew have alot of footage from their matches. It’s almost to the point where I don’t have to do anything!
I’m waiting on some video from other people before editing together my own bots’ summary videos, but in the mean time, NCR has a list of almost every match, and Dale’s Homemade Robots has several compilation videos.
outlook for the fall
That’s it. My annual robot party has ended, and it’s now back to the grind of taking classes. This fall I’m going to play a bit of a catchup game in that regard, so I’ve promised myself no large engineery things. Let’s see how long that lasts.
Clocker will be dismantled now, to force me to rebuild it. The earliest I might be able to call it is Motorama 2013, in February. NH will be kept totally as-is, but it won’t go to Moto 2013 (the only category it would be legal in would just make it be more disassembled, not necessarily reversibly so). CRJW might become the inspiration for a new true “melty brain” translate-while-spinning bot next year.
This semester, I’m going to focus on little things which don’t need time spent fabricating. It would be nice to get the Ragebridge boards compactified more and get rid of the discrete Arduino (or “the ATMega328 breakout board” as some have called it). Not to say it won’t use the current Arduino code, but the chip will just be integrated on board. I’d like to reduce the square footage by 25% or more this way. I’ll also try to characterize the Semi-Intelligent Current Limiting some more to see how fast and effective I can make it. Given the discovery of mismatched component values and incorrectly placed parts, tinyTroller might make a reappearance since it has the same power side architecture.
Next, it’s my intention to reduce my gargantuan pile of robot debris some more. I’m currently split between 4 different shelves and storage locations, and even those are becoming hard to handle… I may put quite a few things up for sale here, and if I do, they will be on a separate page.
As for the distant future, next Dragon*Con I intend to make more appearances at the Maker/Robots track. I do want to run Resources and EVs again, but also I want to add How to Shop on McMaster-Carr… one of the seminal skills that hobbyists and amateur engineers have to learn that really makes projects nice.