The Triumphant Return of the Ragebridge: RageBridgeTwo

First, in accordance with the Charles Z. Guan Strategic Stuff Reduction Act of 2012, I’ve opened up a listing page of things I’m clearing out. Let me know if you want a thing. As I continue mining through my multiple mid-dens, more things may be added.

Now, onto the real content.

With the version 1 of the Ragebridge controllers having proven themselves at Robot Battles 2012 (after being the stuff of nightmares prior to that), and now that I understand what I’ve been doing wrong the whole time, it’s time for me to make an update which addresses the little shortcomings and fine details that were lacking in version 1. Recall the major hardware issues:

  1. Gate driver bypass caps were placed incorrectly, thus causing the gate drive power traces to have higher impedance to pulsed currents, with the resultant voltage spikes some times causing instability.
  2. Gate drive current return path was long and loopy: through the main power ground, and back in through the narrow logic regulator trace.
  3. Non-rotationally symmetric current sensor placement meant there was a major current bottleneck for one side
  4. Long power traces in general made for more bottlenecks
  5. The logic regulator inductor was (and apparently has been in many of my past designs) too small which caused the regulator to become unstable.

Luckily they were all solvable with component-level hacks (no more wire cutting and trace jumping!) so I can easily roll them up into an upgrade. Next, there were a few little gripes I wanted to resolve which didn’t impact the function of the board so much as was just annoying.

  1. None of the 3-pin digital input headers had the correct orientation for standard servo cables. I had intended to make 2 of them “potentiometer” style inputs, reading [5v] [Signal] [Ground] from one side to the other, and 2 of them R/C style inputs reading [Signal][5V][Ground], but messed up (and didn’t check), making the latter two [Signal][Ground][5V] instead. Basically this meant I had to hard-solder pigtails to the board so as to not plug in a normal servo cable and explode everything.
  2. The board is 2.2″ wide, which precluded it from fitting vertically (space-saving) in a 2″ frame, fairly standard for the 12 and 30lb classes. Only Clocker could fit it vertically in a custom little “rack”.
  3. It still uses that ATMEGA328 breakout board called the Arduino Nano. Not only is that kind of unnecesary, but the thru-hole package of the Nano actually makes routing pretty difficult since I have to fit signal traces between the thru-holes.
  4. I could only read 60A peak with the “single bypassed” ACS714 current sensors. With a little help from a fan (and maybe 4oz copper) I don’t doubt this board can flow more than that.

With these issues in mind, the goals for RB2 were clear:

  • Squish the design down to 2″ wide maximum
  • Rebuild the schematic from scratch to eliminate possible cross-generation schematic copying problems, which is what led to my incorrectly placed buscaps and ignorance of the logic regulator problem for so long.
  • Widen all the power traces and make sure all the gate drive traces have their own low-impedance path back to the driver chip and the power supply
  • Make the current sensors “double bypassable” to read peak currents up to 90A and make the layout as much of a 180 degree rotation as possible to preserve the bottleneck-free layout.
  • Board-mount the ATmega328! It’s still going to be Arduino, but I’ll forego the extra $12-20 breakout board.

It’s also important to note that RB has been printed on 1oz copper using the cheap prototyping service from MyroPCB. Even moving to 2oz copper would help alot with the current bottlenecks. Ideally I’d try to get it fabbed from 4oz copper.

Here’s the first shot of the layout progress. The master layout remains essentially the same. The board is now 4.5″ long and 2″ wide:

Beginning the layout is usually the hardest for me because that’s when the problem is totally unconstrained. I usually jiggle the major power components around in a rough grid snap (to ensure reproduceability) first. After that, I usually work from the “outside in” – gate drive components get arranged next, then the logic fills in the loose volume. I’ve gotten all the way to the “so, where to put the logic components?” stage here, so they remain in a formless blob in the center. It does show that I have space to play with however.

For the ATMEGA chip, I knocked a footprint and schematic symbol from the Sparkfun Electronics library. The one difference is that I added to the ATMEGA’s pin names in the schematic their equivalent analog and digital pins when the chip is brainwashed into Arduino mode. This just makes mapping from old to new schematic easier. I’ll update my EAGLE Library under the Useful Stuff / references page with this device.

There’s one more little detail about this board, but I’ll keep going for now. Let’s see if you can figure it out.

I’ve now added some of the major power planes and a logic ground plane. One of the things I’ve never done in the past is a logic ground plane, for some reason. It makes trying to tie all the ground nets together so easy! And a wide plane is lower impedance than narrow 10 mil wide traces hopping through 9 vias. I just had to be careful with the bottom-layer traces not cutting the plane in half or totally isolating a ground pad, which would defeat the purpose.

The big SMT 6 pin header has disappeared – it just took up too much floorspace.

A few hours later, the first round of iteration is complete. Really I should send the board out to manufacture right now…

…but I decided to wait a while this time. I didn’t do anything with the board for about 2 days, upon which I returned and started optimizing. The differences are very minor, mostly in component fine placement. There’s now plenty of room to attach standoffs to the board at its mounting holes. Furthermore, the mounting holes have been made into a slightly smaller square that is the same size as a 52mm DC fan’s mounting pattern. This means I should be able to get some active…. microcontroller? cooling going on with this board.

Even though I say microcontroller (the ATMega would be receiving the best airflow in the house), almost any airflow at all would make the FETs’ thermal resistance to ambient air lower and hence increase the current rating of the board. Maybe there’s enough space to fiddle with putting a temp sensor on it…

Alright, one more layer of optimization. I’ve organized the top row of parts, which are 15v logic supply regulator related, into a better arrangement. Previously, they were extremely close together (soldering would have been difficult and hell if an IR lamp can reflow the pads in the dark alleyways of my L/C skyscrapers). I’ve space them apart alot more, but that involved moving the regulator chip itself down. This in turn meant I needed to shift some passives around. Whatever, the component density has only increased as a result.

(Now, none of this would be a problem if I would only use 0603 or 0402 SMT parts, but I’m too heavily invested in 1206 and fuck people with good eyesight.)

That is pretty much the final version of the board as it stands. With each of these revisions, I was sending it off to Advanced Circuit’s FreeDFM service in order to double check that it can actually be printed. I also ran a full Design Rule Check every time I changed a bunch of things between iterations. This was mostly me clicking “Approve” to all my vias-in-pads and insufficient solder mask clearances, but it did catch a few too-close-spacings.

Speaking of vias-in-pads, apparently they’re generally discouraged in automated PCB assembly, so in the interest of possibly getting this board professionally stuffed, I went through all the difficult tunneling in the gate drive and tried to un-pad my vias, at least connecting them to the pad with a short neck trace if possible.

This is a picture showing the VSS (everything-power-return) highlighted. Each gate drive now has its own private access to VSS at the location of the FET. This makes sure that 8 switching current pulses aren’t trying to octo-penetrate the thin logic regulator supply trace at the right in order to get back to the regulator. While it “worked” in RB version 1, it’s definitely not optimal. This general idea of not having signals mix with power is called Kelvin connecting, after the dude who first used it to sense very small voltages.

Highlighted now is the 15 volt distribution bus, which I’ve made strictly tree shaped this time. I try to adhere to the rule that any time power is being dealt with, closed loops are a bad idea.

The 5 volt bus follows a similar tree structure.

The large ground plane, which is the logic return path, is actually not a closed loop either. On the lower left corner, it was purposefully broken by judicious gate drive trace routing. It’s topologically a big mirrored C shape with the ends of the C right at the regulator output.

I’m pulling out all the stops I know to make sure that this board works on the first try. Ideally I’d get this sent to manufacturing through Myro tomorrow and have it ship right before Maker Faire 2012 in New York. This will probably be my on and off diddling project for most of the semester as a result. If it works out, I am now much less opposed to letting a few out “in the wild” for testing and subsequently investigating how much it would cost for Myro to just assemble all the parts, minus cables and through-hole pin headers and capacitors, for me.

To make it easier for them, I’ve placedallthe parts on the top side. That was the surprise – go back and look at the first few pictures now. Notice how all the parts are red (top layer)?

Now, all top side parts doesn’t instantly mean manufacturable. Once I build a few I might find where problem areas are. Say, anyone know if you can tell pick-and-place machines to put on the short and flat parts first?

 

The Dragon*Con & Robot Battles 2012 Recap

It’s over.

Again. And this time, it wasn’t total ass. This is probably made obvious by the fact that I’m making the recap report so soon after the event, as opposed to past years where I forgot about everything for, say, a month or two. Here’s how it all ended.

Überclocker (Unicorn):

With a drivetrain that finally approximates reliable, Überclocker actually managed to win matches! Later in the tournament, however, and pretty much expected, the repaired fork gearbox began failing and finally left Clocker without the lift portion of the fork. I briefly was able to use the clamp as a lifter (due to the much larger motor now there), but Clocker ended up losing out of the tournament due to …. unscrupulous… driving.

Null Hypothesis:

Well, it sure worked well as a fast pushybot, so I can’t say it failed, but I just didn’t practice driving in confined spaces enough and most of NH’s losses were due to ‘stagediving”. However, it faced two other powerful drivetrain bots, and I think NH caught several seconds of combined airtime over the course of the tournament, finally losing just due to being outmaneuvered.

The Carly Rae Jepsen Wallbanger:

Oh, poor CRJ. It really only had 1 match in the 12lbers, due to the 12s being run single-elimination out of time constraints. But the one match was fairly good – it caught some air glancing  off Apollyon before getting pushed out, then whacked a few people in the 12lb rumble before getting scooped up.

The Ragebridges:

I’m glad to report that for the first time ever, all of my competition robots ran a full-custom motor controller design. The Ragebridges, with their Semi-Intelligent Current Limiting (a.k.a constant-current mode) worked flawlessly, and the CC mode came in so very handy when Clocker’s lifter gearbox shattered and stalled out both motors. I didn’t realize it at first, so I spent a few seconds pulsing the fork control stick up and down, which certainly could have smoked the motors if there was no limiting. None of the boards had the 15v instability and resetting issue after I changed the regulator inductors, and while they did get hot, there were no burnouts or smokage, probably aided by the CC mode.

But robots wasn’t all that happened. Quite a few things went down during the week, too.

The first mission was to get down there. Same as last year, I rented a car with a sufficiently large trunk/hatch, because air freighting or ground shipping were totally uneconomical (and I would have had to build a crate weeks in advance). Joining me this year with his large blue and green EV magic boxes was Adam Bercu, fellow robot builder of many years and also purveyor of fine murdered-out C80 “melon” motors. I brought along several demoables for the Electric Vehicle intro panel that we were hosting, including Chibikart2, the Kitmotters (demo stand and working motor from Johnscooter), and some random R/C parts and batteries. Adam took up the bigger end of the scale with prismatic Li cells, the giant Manzanita “micro” charger, and a large series DC motor controller along with other doodads.

The con itself was quite a time as it always has been. This year, though, I began noticing far more mechanical and home-built costumes and…. other things.

News flash: Eteks are now steampunk.

Update: Steampunk now officially meaningless.

As much fun as I make of steampunk, stuff like this still tickles me correctly because it shows that more people are getting down to building, no matter how silly and brassy it looks. The fabrication on this mono-tri-wheel-thing was pretty well done.

The same group also had a pretty sweet mono-moped with a ring wheel. Does this constitute a hub motor?!

IS IT STEAMPUNK!? I can’t tell any more.

Other mechanical costume parts abounded, like these deploying… something wings. Not too sure if they’re angel or paraglider or what, but watching it in action was awesome.

They were driven by a single motor meshing with a nicely finished geartrain. The drive parts were all waterjet-cut. This was present in the Waterjetting & Digital Fabrication panel, for good reason.

There was also plenty of more decorative elements involving LEDs and lighting on costumes. I’m not sure what the above character is (furry-rave-angel-quarterback-gunner?), but she had a very well made arm cannon doodad and plenty of LED accents everywhere. While throwing LEDs on things might not seem impressive to the average jaded engineer, for many people doing so is an introduction to hooking up a battery to a thing they made and having it work. That’s how it all begins.

I’m definitely supportive of more people making electronic and mechanical costumes and costume parts, and it kind of makes me want to do it more. I think I suffer a bit from costume one-upsmanship envy because I don’t want to start until I make a fully functional mech or something of that scale.

With the expansion of the Robotics Track to include the maker/hacker movement in general, I’m hoping to see many people make engineered costume bits in the future.

Besides the functional stuff, there was the usual plethora of paper mache and foam oversized objects. I’m fond of oversized tools, so here’s a giant wrench. Hey, one of those 3 is Alice Cooper, right?

Sadly, there was no space in the car for Excaliper, my giant 5.5-foot (real steel) vernier caliper that I brought one year and waved around.

Before the con itself, however, there were more robots. We didn’t go down a whole week beforehand just to sit around and drink sweet tea.

Above is Adam’s emergency 30lber build in progress. Nicknamed “Blitz”, it was built essentially over 5 evenings. On Monday immediately after arrival, we stopped by the area Harbor Freight and raided them of almost all of their 18v cordless drills. This was the same time I bought the cordless saws for Carly Rae Jepsen. The next day, we dropped by and bought some more.

A few days later, before the big show. Also present during the week was the other quickly-built-for-fun 12lber, Turboencabulator. Blitz’s design was based off the heavyweight champion Sewer Snake, which has a non-actuated extension of its main lifter weapon that swings forward when the lifted is driven under the robot, making for a flipper-like effect.

Also happening during the week was the installation of the new arena hazard in the Bot Arena, courtesy of yours truly and the arena build crew.

Yes, that is the secret thing I worked on through most of July and August. It doesn’t look very exciting from up top, certainly. In lieu of me explaining what is going on, it might be worth watching some of the antweights videos from this year (videos courtesy of Mike from Near Chaos Robotics)

I still need to put up an epicly long build report for this sucker one day.

This contraption is the control panel for the hazard. It has buttons and does things.

Let’s get down to robots. This is the new Atlanta arena.

Seriously. Isn’t it fucking gorgeous? Not only that, but it’s so outrageously modular. It takes a group of 4 guys maybe 15 minutes to set up if we have practice and tools nearby. Rigging the wiring for lights takes longer, but if you needed instant no-frills robot fight, that’s it. It’s also grown to nearly double the space, from 6 x 6 feet to 8 x 8 feet.

The hole. It’s supposed to have a 12″ sanding disc, but I forgot to bring it and nobody seems to sell those in the Atlanta area in a reasonable timeframe. So we had to make do with these little sanding pads. They fell off as quickly as expected.

If you haven’t figured out from the video, the turntable also goes up and down, creating a whirling pit of annoyance.

I didn’t get many good arena shots since i was primarily recording video. Plus, my free 4-year-old fake-DSLR doesn’t stand up to the professional and camera-penis-contestant photographers there anyway. Above is Dominant Mode briefly before it rocketed the pushybot most of the way across the arena.

The tournament this year was really boned for time – we were supposed to have 3.5 hours, but only ended up getting 2.5, and another event was scheduled to set up during out takedown/loadout time. As a result, many matches had to be cut short and the tournament had to be switched to single elimination mid-stream. Next year, though, this should not happen again.

The day after was the big day!

Again with the last minute random even details, the hotel sadfaced at the robots destroying the brand-new stage risers they had purchased just this year. As a result, a few dedicated builders put together a MDF and carpet overlay for the MDF and carpet stage riser surface. Steel plate annoyance bumps were also bolted to this upper layer, but not very securely – the 30lbers started plowing them off one by one.

There were too many 12lbers to run double elimination, but the 30s ended up being double.

Carly Rae Jepsen Wallbanger lost once to Apollyon for a net 0-1 record.

Überclocker won against Nyx and subsequently won against Scary-go-Round before losing to Pinball and then Nyx, for a 2-2 record.

Null Hypothesis faced Pinball immediately and lost (but not before catching some serious air by ramping off the front wedge of Pinball), then lost to Nyx, for a 0-2 record.

The carpet ended up being a little fragile on its own with no strong, bonded substrate (unlike the stage riser carpet). By the end, there were so many holes and tears in it that the duct taped used to fix the stuff became a hazard in its own right. The lint was also very tenacious and got into drivetrains. Quite an interesting element to add to the game, though the builders are now thinking of a better solution for future years in case the hotel requests stage condoms once again.

Yes, that is a sword on Clocker. After all, I did name it Überclocker Ünicorn, right?

After my match with Scary-go-Round, the lifting fork was pretty much totally useless. Both of the gearboxes had shattered completely from the impacts and the motors were totally locked up. I got as much postponement time as I could in order to pull the gearbox and take out the broken gears, a process which took about 20 minutes exactly as I found out. I restored one gearbox to functional status (leaving the other one freewheeling) , there was not enough time to put it together for the Pinball match.

The top clamp has enough force to lift 30lbers, so I just needed an extension to get it to the ground. Hence, emergency death-shank provided by Jamison. It worked exactly once, but not really.

Next version of Clocker is designed with serviceability in mind…

The carpet also destroyed the McMasterbots wheels. Clocker managed to grind the two back wheels right down to the plastic core, which compromised its traction a fair lot near the end. These wheels are clearly one event use – they’re too soft to just leave on, so I guess I need to make them easily replaceable and have plenty of spares hanging out.

videos

I’m glad to say that many people besides just me had cameras at the events, so Clocker and crew have alot of footage from their matches. It’s almost to the point where I don’t have to do anything!

I’m waiting on some video from other people before editing together my own bots’ summary videos, but in the mean time, NCR has a list of almost every match, and Dale’s Homemade Robots has several compilation videos.

outlook for the fall

That’s it. My annual robot party has ended, and it’s now back to the grind of taking classes. This fall I’m going to play a bit of a catchup game in that regard, so I’ve promised myself no large engineery things. Let’s see how long that lasts.

Clocker will be dismantled now, to force me to rebuild it. The earliest I might be able to call it is Motorama 2013, in February. NH will be kept totally as-is, but it won’t go to Moto 2013 (the only category it would be legal in would just make it be more disassembled, not necessarily reversibly so). CRJW might become the inspiration for a new true “melty brain” translate-while-spinning bot next year.

This semester, I’m going to focus on little things which don’t need time spent fabricating. It would be nice to get the Ragebridge boards compactified more and get rid of the discrete Arduino (or “the ATMega328 breakout board” as some have called it). Not to say it won’t use the current Arduino code, but the chip will just be integrated on board. I’d like to reduce the square footage by 25% or more this way. I’ll also try to characterize the Semi-Intelligent Current Limiting some more to see how fast and effective I can make it. Given the discovery of mismatched component values and incorrectly placed parts, tinyTroller might make a reappearance since it has the same power side architecture.

Next, it’s my intention to reduce my gargantuan pile of robot debris some more. I’m currently split between 4 different shelves and storage locations, and even those are becoming hard to handle… I may put quite a few things up for sale here, and if I do, they will be on a separate page.

As for the distant future, next Dragon*Con I intend to make more appearances at the Maker/Robots track. I do want to run Resources and EVs again, but also I want to add How to Shop on McMaster-Carr… one of the seminal skills that hobbyists and amateur engineers have to learn that really makes projects nice.