Dragon*Con 2010: The Real Wrapup…Finally.

hey charles, don’t you owe all of us a dragon*con 2010 event report or something?

Yeah, yeah. The beginning of term, lack of motivation, and the lackluster (but entertaining) run of the robots at Robot Battles meant that I just Haven’t Gotten Around to writing up D*C2010. But I seem to be on a streak of making up for missed writing assignments this week with all the site updates, so… here we go.

Welcome to Dragon*Con. If you missed my description of it last year, don’t worry. It hasn’t changed a bit. The atmosphere is still as eclectic as ever, and the crowds just as dense. Actually, they were probably denser. D*C is one of the biggest conventions in the continental United States.

But I’m not a fan enough of anything to really enjoy the con for most of its con…tent. So let’s move onto the robots.

Also, I like girls with big guns.

Right. Anyways, robots.

Like last year (and years past), Southern Polytechnic rolled out their VEX robotics kits and sponsored an open build-off on Saturday. The participation was pretty intense, with young children showing up strongly. At the end, there was a ball-gathering competition.

sunday sunday sunday

Time to stop diddling. The “Microbattles” event is held on Sunday, before the big competition. NK hasn’t been here since 2008… in fact, when this version was first built.  So NK is running 2 years behind the development curve. How have its opponents evolved since then?

Oh…

The robot caliber this year is seriously advanced compared to years past – alot of it, in my opinion, due to the fact that the other Southeastern builders that I used to smash robots with have also now advanced to college machine shops and have become spoiled like me.

I mean, except Thomas up there, who’s just magic.

Cake, from the Georgia Tech crew – another one of the high-caliber machined and fabricated bots.

On the other end of the spectrum are things like this, which are built by people who are just out to have some fun and entertain the crowd.

Speaking of the crowd…

The Robot Battles events seem to always have outstanding attendance no matter what. The International ballroom has a seating capacity of several hundred (the exact number escapes me). At several points during the event, it was standing room only in the back of the room. And at least once, who I can only presume was the Hyatt Regency’s fire code liaison came booming over the room intercom instructing everyone who was standing to leave.

Disappointing, but oh well.

NK made a run through the tournament bracket before being Caked in the winner’s bracket finals. Cake, being a lower hitter, won every collision. I originally was going to forfeit any matches involving the high-energy weapon bots since I was more interested in maintaining NK’s operational status, but hell, it was the finals.

So I went for it. Overall, NK came out pretty undamaged for the amount of ass-kicking Cake dished out throughout the tournament.  No prizes this year, but the finals match was stunning.

Here’s NK’s highlights for the Microbattles tournament.

clocker and arbor

The day after was the big robot tournament.

Dragon Con is my annual robot party, since it’s precisely at the end of summer and represents the last bit of fun I’m allowed to have before flying back for the academic term. So I spend all summer building or upgrading the robots, among other activities, and bash it all up at the end.

This year, I brought both Arbor and Clocker. It’s been a while since I’ve run a 2-robot tournament, but with Robot Battle’s more laid back atmosphere, it wasn’t nearly as stressful as Motorama. In fact, I rather liked it.

Most of the usual suspects were back, with hacks, mods, and upgrades aplenty. Here’s (Big Blue Saw Presents) Jaws. Also back in the mix was Dale, Evil Robotics, MH, Found Objects, and others.

But this year also saw quite a few newcomers. The Armed Robotic Critters, for one, came with a whole fleet of critter-themed 12lb and 30lbers. Overall, attendance this year was back above pre-2009 levels. 2009 was sort of a bad year for the competition due to several builders having to skip the competition.

Then you have Sporkinok.

Really it’s not even an antweight, but Seth brought it (and a 12lber) anyway. Just for Grins and Chuckles™.

Only at Robot Battles…

….does this kind of stuff happen. You know what’s really hard to catch when you’re a 12 pound robot? A 1 pound robot.

I really can’t say enough about the level of audience energy at Robot Battles. The Regency 6 and 7 ballrooms combined sat over 1000 people….and again, during the event, was reduced to standing room only. The event also encourages the audienec to participate by helping start, end, and occasionally judge matches.

Yeah – you don’t come here for SRS BIDNESS TERNAMINT. You come here to put on a show.

Clocker did great for a while, but then immediately suffered another left-side drive failure. What the hell?

A quick examination revealed that the left gearbox output shaft was poorly assembled (read: did not press hard enough) and slipped its interference fit. Now, what was really weird was that shifting the whole shaft axially some times caused it to re-engage just enough to give the robot differential traction. So Clocker ran sporadically, but was crippled at other times. When the drive disengaged, I just threw on a Zip Tie Ratchet.

Here’s Clocker’s highlights video from the competition. I managed to execute another Robocopter spin with Jaws around a minute and some in.

That’s the move I designed Clocker to perform, and it did so admirably. Unfortunately, the clamp motor was unresponsive, so I couldn’t throw Jaws off the stage. As close as it turned out to the camera guys, this was probably for the better.

Oh, Cold Arbor.

As nice as the upgrades I made were, it still didn’t stop the saw from just catching and binding. I pretty much expected that to happen again, since this milling blade was made for multi-ton machines – not a 30 pound robot. Arbor was visually very impressive and garnered alot of audience applause, but ultimately it suffered two losses because it just couldn’t do anything.

If Arbor is to be actually competitive, I’d have to rethink the whole concept of the robot. Right now, it comes down to an issue of severe uncurable positive feedback – the forces of cutting are squarely directed into jamming the saw further into anything it contacts.

If you observe a regular cold saw or even power miter saw in action, you’d notice the saw’s swing is more vertical than horizontal. In other words, the tangential force of cutting is directed perpendicular (or nearly so) to the direction of saw motion.

Arbor’s movement is very horizontal – made even worse by pivoting the saw at the base of the robot. Therefore, the force of cutting is directed downwards and back into the robot, which is the same force vector I’d generate by cranking downwards on the saw with a pry bar. The net result is that any impact of the blade has to be compensated with massive torque inputs – realistically, more than the worm gear output can probably handle or anything short of an Etek can generate.

overall

Neither a win, nor a fail. I went to the event to put on a show (since there’s really nothing to win), and I think the bots did that just fine. I’m still keen on the concept of an actual working saw bot, however, so don’t expect Arbor to just disappear into MITERS. It will be rethought (possibly while I make sure Clocker’s gearboxes don’t let loose ever again, EVER).

Dragon*Con 2009 and Überclocker Remix: Epic Failwin Edition

So it’s over.

The lesson learned this time:

No matter how good of an idea you think it is to use sketchy $2.50 surplus drive motors, IT ISN’T. There’s a reason they’re on the surplus channel AND really cheap, it’s because they suck.

Anyways, here’s the pretty picture of the robot that I promised. What better backdrop for angry \m/echanical \m/ayhem is there than a flower garden?

I brought with me some assorted lighting products to comply with the power indicator requirement. So, some blue LEDs and resistors later, the bot had a “body glow”.

The emission of the LEDs is captured well by the camera. It’s actually much bluer in person.

After a last overview to add threadlocker on screws that were finger-tight for testing, I threw the robot and associated equipment back into the crate and hauled off to the event.

I ended up not bringing any insect bots this year, so there’s no bot report on the Sunday ants and beetles tournament, but I did take some pictures.

Anyways…

Welcome to Dragon*Con.

The most eclectic collection of comic book heroes, SciFi characters, anime schoolgirls,  ambiguously-gendered deviants in locally popular indie bands, and much much more, in the universe. This guy worked two years on a painstakingly accurate interpretation of… a character I have not heard of in a show I have not watched.

In the middle of all this, somehow, is robots. I am satisfied.

Here’s the “Microbattles” event on Sunday, which features full enclosed-arena combat with 1lb and 3lb bots.

Returning again is the super legit Atlanta Antweight Arena™, a 6 x 6 foot, quarter-inch polycarbonate-sheathed Box of Awesome.

After the last arena hazard exploded off in a violent expulsion of wheel chunks, plastic shavings, and angle grinder gears, it was determined by the community at large that robots should be less amenable to destruction via the hazard, and that the hazard should be designed more for… well, fucking around with the match.

So the new arena hazard is a solenoid-driven flipping ramp that is weight-sensitive. On average, when it is functional (i.e. the latch isn’t jammed), it will pitch a 1 pound robot a few inches up and two or three feet over.

My suggestion of a powered turntable was turned down.

Robots at the event ranged from the compact, durable, and elegant, to…

Yeah, about them robots.

Here’s a picture of robots (Segs and Pwnsauce). Fighting. Like on Battlebots.

The main event is a highlight during the Monday of the con, which is when things are always ending or wrapping up. It’s an open stage sumo-type event where big spinny things are not allowed due to the peculiar fact that the arena wall is the audience.

No, not really. But they still don’t allow spinners, flails and chains, or other surfaces that could conceivably travel at more than 20 feet per second, the prescribed speed limit.

The combat stage in question. Always the shittiest, most beaten up, and uneven stage risers that the hotel has, and usually recycled from the previous year (and beyond!), then littered with audience-sourced stage hazards to make life more interesting.

This year, we have objects as diverse as to run the gamut from shoes to donut boxes.

So about that whole robot fightin’ thing…

Bots at D*C tend to be less SRS BIZNESS,  if the brightly painted lawn mower shell with a popcorn toy on top doesn’t tell you already, than the more professional league events due to the fact that there’s nothing really to win besides glory and a plaque…. and the hearts of nearly a thousand audience members at any one time. The event average 80% seats full and approached standing room only at the end. Coming from a harder combat background, I’m slightly jaded, but the average Stormtrooper finds this very amusing.

Usually, big steel bars are bolted into the stage riser surface to perform one of several functions. They act as more floor hazards to discourage plain box and wedge designs which, while effective, are boring as hell.

They also, as was discovered at this event, keep the risers together. A few good shoves from flying 30 pounds robots and inches-wide seams would open up in the floor because the risers would physically move from the impract.

Floor-scraping wedges have a hard time navigating to begin with, but fast ones begin tearing up the stage surface. A few seams and edges had to be cut off, hammered, or re-screwed as the event progressed.

Here’s a cool shot of Überclocker performing clampbot gymnastics.

Okay, so that’s totally and utterly staged, but for good reason. I actually played most of the tournament with either one function drive side (the left one) or none at all.

Why? Because my sketchy-ass $2.50 surplus drive motors let out the smoke like nothing else I have ever seen.

I actually lost one of them before matches even started. During some test driving on the stage, the right side motor ceased functioning. By that, I mean if you try to power it, huge sparks shoot out from the brush end. Not smooth for robot work.

Knowing the bot wasn’t going to win at that point, I sort of just tossed it in the tournament for grins and chuckles™. This involved starting in increasingly absurd positions as the matches went on – it was a round robin tournament, so I had plenty of time for showmanship.

The reason for the failure is still unknown, but there was no way the bot would move at all with one motor dragging on the right side. So I took it out – leaving only the gearbox to add a very minimal amount of drag, so the robot would tend to curve in a wide right cirle.

The last minute hack that saved me to some degree was turning Überclocker into an elaborate cheap R/C car. You know, those things which go forward, but then turn in one direction when they reverse.

The magically-multipurposed zip tie comes to save the day. When the robot rolls forward, the gears bump the cut wire tie out of the way, and the robot moves without restriction.

However, when the robot attempts to reverse, the zip tie gets sucked into the gear teeth, jamming the wheels. As a result, the robot swings a left turn about the rear right wheel.

It was a very limited form of maneuverability that opponents were about to take advantage of, but hey.

See it working in the highlight video!!

Wrapup

You know what… for once, I’m actually satisfied with the robot. The failure this time was not something conceptual or something I had to fabricate. The fork and clamp worked extremely well when I could capture opponents, and the robot actually did not faceplant on a lift attempt. The torque limiting solution for the gearbox also worked excellently.

The only thing I need to do is not go “ooh, cheap and shiny” as much…especially on something as pivotal as drive motors.

Überclocker will probably compete in regional Sportsman 30lb class events and will return to Dragon Con next year. In the mean time, I have a year to perform upgrades and rebuild the insect bots that I neglected this time.