The Overhaul of the Future Begins Now: Überclocker 5.0 (Also, Welcome Back to Robots)

After season 2, I had a whole list of changes I wanted to make and “design regrets” …that I wanted to address.

Really, I… see #season3 as a chance to do Season 2 “correctly”, addressing things that didn’t go the way we want or designs that could have been done better.

And frankly, anybody trying to build from scratch for the season now is either a dumbass or more of a man than I…

-me, some time in 2018

 

AAAAAAAAAAAAAAHHHHHHHHHHHHH

Those words have come back to haunt me.  Great! That’s totally never happened before, right? 

Okay, okay. No more vans, I promise – not for a while, as the Cold Brutal Winter of I Hate New England Weather has fully settled in. Here we are, on the cusp of another potential (#NextWeek) BattleBots season. I still owe the world a “event report” and summary for BattleBots Season 4/2019, which I went to anyway and set up in the pits as a Ragebridge dealer.  While I obviously didn’t bring Overhaul nor was involved in any of the matches, I did get up to a lot of Learnin’ and Talkin’ to with everybody there, as well as some incidental brushless motor troubleshooting. I tell you what, kids: brushless motors are a mistake.

My takeaway from the whole two weeks of hanging out with everyone, watching all the matches, and being in the pits acting sporadically helpful or like a nuisance? The metagame has moved on, and Overhaul has to move on with it. Consider this post really a recap of all of the off-season work since then, up until a few weeks ago which I’ll cover more in detail as this post series grows. Sit down, because it’s gonna be long and filled with Philosoraptor Charles Mangst!

The Exposition

Coming out of Season 3 in 2018, I was actually very satisfied with the bot mechanically. Here’s what that entails:

  • The Fantastic Combination Gearnut and packaging of the clamp actuator was greatly improved over the Season 2 ball screw design, and it worked swell the entire time. This part – and really the entire updated clamp arm for S3 – is probably going to make a straight unedited return.
  • The frame brace that was added to the intersection between the outer rails and the front crossing bulkhead greatly increased the rigidity of that area, to the point where there’s no visible deflection even after getting thrown around by Witch Doctor and Warhawk.  To be fair, OH got some reasonably softball matches that season, and I’d love to see just how it would have done in another old-Cobalt style hit. But it truly was a hack to try and patch a deficiency in the original design.
  • I was super into the redesign of the main lift hub, which was really my first on-purpose designed hollow weldment with attachment features. It  had a larger radius of engagement (bolt circle) with the lower forks, and enabled the forks themselves to be a single design instead of having 2 mirrored configurations.
  • The cast wheels and drivetrain proved also reasonable in service. The front wheels ended up being a little too fragile and had to be replaced almost every match, but I didn’t have any SET SCREW PROBLEMS this time at least. In all, even during Season 2, the drivetrain of the bot hasn’t been a source of mechanical headache – remember in S2 I drove the entire 3 minutes, even if underwhelmingly, against Beta, and this time around barring fire issues Overhaul was in pretty constant motion the entire time.

So in summary? I did get to do “Season 2 correctly” in that limited sense. But obviously, the whole bot catching on fire issue was…. suboptimal, among other emerging and now very salient problems.

The Conflict

So did I REALLY “do Season 3 correctly” either?

Brushless Rage was tested on the bench under some simulated use cases including throwing big hub motors around. But what I wasn’t able to make time for was actually putting the system in the bots, including Sadbot, and then driving it around enough to discover the transients that would ultimately cost it matches. The development of Brushless Rage took some of 2016 and 2017 while first I was kept busy at the (then) new shop space doing consulting work, and then the startup itself ramped up significantly closer to the back half of 2017 and going into 2018. 6-FET Brushless Rage has, by now, proven itself to be rock solid in the lighter weight classes, but I could not test 12-FET to discover its limits effectively.

Not that I’m blaming it exclusively, mind you: a few other bots including Brutus and Predator actually ran it fine for multiple matches during the season. Instead, in light of some new testing performed recently with Sadbot and Overhaul itself, which I’ll discuss here in the near future, I’m rather convinced that the interaction between Overhaul’s split drive motors (i.e. two ganged motors per side) was what led to my FIERY DEATH! problems.

Here’s what is going on in the Overhaul 2.x drivetrain. I have two 63mm brushless SK3 motors per side, each going into a Banebots P80 gearbox that’s a single stage 4:1, and the outputs joined by a short chain.

Seems legit, right? The problem is, if you hold one motor still, you can just about rotate the other motor a half or even 3/4 of a turn before the slop (made of two 4:1 derp-tier gearboxes and a kind of loose chain) is taken up and you actually “feel” the other motor.

The problem comes when direction changes and stops occur. No ESC is ever perfectly timed, and no R/C pulsewidth is noise-free. Nor can you guarantee the motor stops in a useful position to quickly push the other way.  Therefore, the chances are high that in stopping and direction changes, one motor acts first – and promptly runs into the other, possibly desynchronizing with the ESC momentarily too. When this happens with a brushless setup, you usually get high surge currents for that instant. Add up enough of them and I can pretty easily see the Brushless Rages simply overcooking themselves in under 3 minutes.

It took driving Overhaul hard around the expanses of the new shop which the company moved to only this past March, with the lid off, before I was able to witness this in action: some times, one motor will just start before the other on the same side. Before then, I’d never been up close to the bot as it was rapidly changing direction, turning, or stopping (…for good reason, I maintain). All because the old shop was too small and confined to safely do it, and the lack of ground level access and dismal state of the parking lot anyway meant the psychological need wasn’t there. It “drove fine” in the limited context of the shop floor, so I hoped for the best.

The original premise of this design was to load-share the 6374 motors, which definitely have adequate power output ability to drive a heavyweight around on only two, but which do not have nearly the thermal mass needed. Work done is still work, and the same amount of energy heating up a smaller mass makes it much hotter.

But in retrospect – and only can I really say in retrospect now because others have done it as an offshoot or variation on this design – the way to do it would have been to gang the motors together themselves, instead of through gearboxes. The Robot Wars entry Magnetar (and Pulsar) built by contemporary Brushless Hipster Ellis in the UK illustrates this: two 63mm brushless motors are ganged onto a single bull gear directly. There’s minimal slop between the two, virtually eliminating the chance of the motors contesting each other.

I’m not gonna write the OH2.x design off as “too complicated” – really, the mechanicals of the thing never gave us any problems in the pits. It was designed to allow quick disassembly of the frame rails and replacement of wheels, and it fulfilled that role well. We never had spontaneous chain-falling-off or wheel-jams-up issues like so many bots did (…minus #SetscrewGhazi). What I chalk it up to be is a 2nd-order phenomenon (slop between motors) that interacted very poorly with the control architecture (dumb R/C-style sensorless commutation) and whose cumulative effects (overheating and failure of one or both controllers) were not discovered due to lack of stress testing.

And I stuck with it for 2 BattleBots seasons – one because I didn’t know better at the time, and the next because I didn’t really have the time to deep-dive into these assumptions. As for why Overhaul didn’t catch fire during the regular Season 2 matches? Well, remember the 3-way “MIT Rumble” at the end. It did consume one of the dLux ESCs, and it was a match where I was much more involved in pushing and shoving and trying to flip Road Rash back over. In the Cobalt match, #SetScrewGhazi ended the match early. And I spent most of the Beta match running away from it!

I don’t know how much it all mattered in the end anyway, because the fact of the matter is: I never liked how Overhaul 2.x drove. Not with Colsons, and not with the urethane cast wheels.

Here’s the plight I face. Everyone plays me up to be a “good driver” because of my historical wins and my usually more showy driving style. I’ve never been able to bring it to bear on the TV show. It hurts to watch OH2.x matches, and believe it, it was even worse physically being up there. Unlike Overhaul 1, and by derivation Sadbot, OH2.x seemed sluggish to respond to inputs despite being – or maybe BECAUSE OF being – overpowered drive horsepower wise. I never felt one able to put the power into the box floor. Missed charges, lost or parried pushing matches, and just plain to-the-audience questionable maneuvering were all symptoms. Like just go back and watch Overhaul 1 and Bite Force 1 again. I live for driving matches like that, and OH2.x has not been able to follow through.

Remember the Sadbot driving video I linked above? The difference between doing that with Sadbot and trying to do it with Overhaul 2.x is, at all moments in that video I felt like I was in full control of Sadbot. With Overhaul, similar attempts this year felt stiffer, and the bot was less able to effect turns predictably – even after all of my arena time with it, on a bare polished concrete warehouse floor, I found myself going “Wow, this thing drives like garbage”.


If I actually ran this match, I’m fairly positive in Sadbot being able to win 100% of the time.

 

Part of it is geometry. Overhaul 2.x has a square drivetrain layout, where Overhaul 1 rested mostly on its front 2 wheels with a wheel arrangement that is much wider (track) than long (wheelbase).  Sadbot, using the same drive system but with a very central weight bias, handles even better. A slightly oversquare (wider than long) drive will be more favorable to quick turns and controllable slides, whereas a longer-than-wide setup is going to favor a more point-and-shoot driving approach where you tend to separate turning and forward-backward driving into more discrete events.

The other part of it, as we mused over in the pits at Season 4, is just sheer contact area. Academically speaking, no robot should ever have a traction advantage over the other except as a function of wheel compound softness. Because hey, Fₜ = μFₙ right? That’s how it’s presented math-wise in robot land, and is how must physics students learn about friction. And if both bots weigh 250 pounds, the vernacular rule of thumb always goes “softer tires win because the same weight will press downwards no matter how much contact patch there is”. Go ahead – ask a question on any robot builder group if treaded wheels are “better” than slick wheels.

What I think the basic theoretical treatment misses on is how dynamic forces from robot motion, wheel compliance, and weight shifting affect both contact patch and resultant available friction force. Think of it this way: A small and relatively stiff wheel like a Colson will never really change its contact properties with the arena floor no matter what angle you mash it into the floor at. It’s going to be tiny relative to the total wheel circumferential area, and vaguely parabolic or elliptical-looking.

However, a big go-kart tire, despite being made from a “harder” rubber compound, is designed to deflect and comply with the ground. A solid foam tire might be somewhere in the middle, offering more stiffness except when you really are putting power into it, deforming the foam carcass. What it means on a high level is that the contact properties with the floor exhibit a very wide variation with the potential for simply more favorable solutions to transmitting the total available drive power of a bot to the ground. I can’t really substantiate this without writing an entire thesis on it, but a gaggle of robot nerds petting each others’ confirmation bias is at least 80% as reliable!

In other words, what a few of us pretty much concluded from the mutual chin-cupping and nodding of this season was that if you wanted a quick yet maneuverable bot, you pretty much had no choice but to use acres and acres of tires. Compliant, bouncy tires, of almost any compound and material. The most stupendously driving bots in the game – designs like Stinger/Sewer Snake, Hypershock, Free Shipping, Sawblaze, etc. all just have obnoxious amount of wheel – go look at their official bot photos.

Too much wheel for me, historically speaking. I grew up on the romance of graceful, low profile bots like the original Biohazard, and this has carried over in some way for almost all of my robot bloodlines. Even Overhaul 2.0 was, in a way, a romantic testament to the low-slung billet-machined box.  Take the top half of Overhaul off, and it’s just as nice looking as a flat lifter-box style of bot from the Classic Days. In fact, at one point, I was going to run “just the bottom” as a Middleweight at RoboGames.

That preference, I realized, also comes back to bite me when it comes to driveability. Small, rigid wheels are better suited for the point-and-shoot bots because their inflexibility also means their regime of best tractive performance is more limited.  My general feeling is that the custom cast urethane wheels with tread lines made OH2.x traction more linear and predictable, due to being able to clear box floor debris, but not necessarily any greater in magnitude. It was, at least, consistently bad to drive and I felt like I was able to somewhat work against it – but put me in a match where the opponent had Acres of Tire such as Sawblaze and even Witch Doctor at the end of Season 3, and the difference became stark.

In short, the 6 rigid and small wheels of Overhaul 2.x were not conducive to it handling predictably due to so many points of contact on a varying floor, and just not having the deformable contact patch to really transmit the power of the drivetrain into the ground, at least without overcoming the material’s own shear strength.

There was one final trend that bugged me to see in Overhaul 2.x that stemmed from its last 2 matches with Witch Doctor and Warhawk.

Even if I can self-right, the ability to get away quickly to do that somewhere else is absolutely critical.

Yes, Overhaul can self-right. It can even do so pretty quickly, but some times the bot needs a second or two to settle into the position, especially if the clamp is all the way extended. The ears actually help with this explicitly; on Overhaul 1 they were 100% critical to self-righting at all.

But, that second  will kill you because Bite Force can get the good ol’ one-two hit in. That’s the nice thing about little vertical spinners – you can just keep pointing yourself at the opponent and expect results. Again, look at the most legendary driving bots of today: they can drive in almost any position, even if not on all wheels, at least enough to get themselves out of a sticky situation. Overhaul 2.x can’t do that, and not even Overhaul 1 or Sadbot can.

In the end, if I wanted Overhaul to drive like Hypershock, so like Hypershock it must appear. I was going to have to dispsense with the romance of Biohazards Past and focus the bot’s geometry on being able to drive. I know, now, that it can grab and lift just fine. But no amount of high-performance grabby-lifty will win matches if you can’t feed the opponent in.

Personally, I wouldn’t be convinced at this point that I “do a season correctly” until Overhaul just gets out-robotted consistently. Losing repeatedly due to random mechanical and electrical bugs is just sloppy.

The Dénouement

As OPERATION RESTORING BROWN was ongoing, a lot of these newly updated design requirements were stirring in my mind. It’s what I was actually doing while brainlessly covering myself in “van powder”.  I wanted to get a new Überclocker (/30haul) together for Dragon Con, but let’s be real, van is already too much of a project anyway. The next best thing to aim for was NERC Franklin Institute in October, or the Orlando Maker Faire “Robot Ruckus” in early November after I get back from Dragon Con.

Basically, while I was destroying my brain cells painting the van cab, I was using the remaining few I had left to formulate what I wanted out of Überclocker v5 as a Robot Reynolds Number test model for Overhaul 3.

  • As I mentioned, the lift and clamp arrangement was going to remain unchanged. This goes for Clocker too – even V4 (with Overhaul 2.0’s general appearance) managed to get off some great throws, and I was familiar with the design needs of the leadscrew drive clamp and gear-drive forks.
  • It needed comically large wheels for its size. Mentally, I figured Overhaul was going to use a go-kart tire or foam-filled utility tire in the 8 to 10 inch range, so it implied a 4 inch and up wheel.
  • However, and this is the important part – I needed the wheels to at least behave, on the 30lb scale, like what a foam filled or solid foam tire would behave at the 250lb scale: fairly bouncy and compliant. This actually ruled out a lot of wheel and tire choices. I could get the 4 inch BaneBots wheels again which Clocker v3 used to amazing effect, but they are fairly rigid. Same with Colsons. Custom-cast silicone or urethane wheels with a durometer of 30A or so might have given me that compliance, but from my experience casting soft urethane wheels for Clocker v4 at Franklin Institute, they were also going to shred and burn out very fast.
  • The design had to accommodate what I called “butt traction”. Overhaul, and by extension Clocker v4, can’t get tilted backwards more than about 25 to 30 degrees before all the wheels are off the ground. Even Clocker v3 has “butt traction” ability – see how the rear wheels extend past the rear frame members? This is suboptimal from an armoring perspective, since a spinner can pretty easily pinch your wheels off from the back. But a part of me wondered if that was okay as long as you saw it coming.
  • With all this changeup going to bigger wheels, the frame would need to be taller and denser than I’m used to – I tend to lay a lot of components out flat since the bot bases were always very wide.  I’d need to pay attention to the center of gravity of the bot and make sure it can even still grab and lift things.

While these thought for Clocker were ruminating, I was also doing a bit of lookahead – we in fact bought a good handful of bouncy 8-12″ wheels for PRODUCT DEVELOPMENT REASONS (no, like actually for the products) which were a convenient time to sample tire candidates for Overhaul itself.

In summary, by Dragon Con’s end, I had the following anchors dropped for Overhaul 3:

  • It must reduce the drivetrain complexity and ideally run with 1 motor per side instead of 2, such as the C80/100 motors we extensively used before, or their equivalent today.
  • It needed to have the choice (at the time) of either a brushless powertrain or a brushed one. Tests during the fall, and with Sadbot, were to help with this design fork in terms of priority.
  • It will return to 4 wheel drive instead of 6 (with two awkward small front wheels). The wheelbase should be made as long as possible to accommodate for center of gravity needs, but….
  • It will be a lot taller and more squat looking, more Overhaul 1 in appearance, to accommodate large compliant tires
  • It needs to have tractive ability from as many angles as possible – dead upside-down, angled up-side down, butt-traction, etc.

Well, that seems like an all-new bot to me, doesn’t it? I’d said before that I’ll run Overhaul 2.x into the ground first before building a new one. But I think to be realistic, I have no other choice – modifying everything to try and satisfy these needs didn’t seem remotely practical.  Ideally, I figured, I can keep costs down by greatly simplifying the chassis design, to move to a “somewhat modified barstock” method like Season  3 Brutus or a aluminum tube-and-shapes construction like Stinger or Whiplash.

Let the Design Games Begin!

 

The “insect” classes – 1lb and 3lb bots, have foamy model airplane wheels, generically called “Lite Flites”, for the bouncy one-piece wheel solution.  Heavy bots have solid/flat-free utility wheels, which in fact a few builders cheekily call “heavyweight Lite Flites”.

In the middle, though, I haven’t really seen any compliant wheel solutions, at least not uniform material ones. What I do know exist are “shooter wheels” for robot competitions like FRC and Vex.

So I went back to good ol’ Andymark and VEXPro and checked in on what their latest lineup for these products are, and what do you know – the mass commercialization of robot competitions (BACK IN MY DAY… -me) has really diversified the product lines. Now these squishy flexure tweel things are available in multiple durometers and materials and hub configurations!

I figured my solution would be somewhere in this realm, so I got a small sampling.

I rather liked the Vex straight-flex wheels. The Andymark design is overmolded rubber on a solid core, which I felt like was more of a potential failure point, so I went for these Vex Versahub compatible 4″ diameter ones. I got a few VersaHub components along with them to see how I could make integrated drive hub solutions.

In handling these wheels, I found out that they’re maybe just a little too compliant to run as single wheels, even in the 40A hardness. What happens is, they deform between the spokes fairly badly and begin rolling more like octagons. So at this point was when I had the idea of doubling them up – they’d better approximate the aspect ratio of a fat utility wheel or small go-kart wheel anyway, and would contribute even more to available contact area. #BotsGotDuallies is an idea that might also make it over to Overhaul itself.

One of my perennial FAQs when I taught mechanical design lectures/seminars was “Where do I even start?”. Good question – what’s the first CAD file made of an Airbus A380 anyway?

I usually told people my preference is just to make one of the small, well-defined subassemblies or parts first. You can always come back to any aspect of the design later, but “grounding” the design will help lock in variables and drive other placement and geometry needs. For me, it’s almost always the drivetrain of the bot and furthermore, almost always a wheel.

So there it is – I spent a few minutes staring at the Vex parts while thinking of easy ways to put them together. I ended up settling on using the Versahub sprocket on the “wrong side” of the hub itself so I can have a wheel on one side and a sprocket on the other. I think you’re supposed to use the Vex provided spacers with the sprocket on the projecting boss side.

This assembly is the kernel of the new 30haul drivetrain. The front hubs will be keyed to mate to a live driveshaft instead of being an idler, but the rear hubs will be bored out for bearing inserts for that role. Why this configuration instead of the multiple wheeled, indirect chain drive of Clockers past (or of Overhaul present)?  That’s influenced by another durability and “mobility in depth, at all costs” consideration to be explained.

I then started with dumping geometry haphazardly to think of some high level part placement needs. See the yellow square in the middle? That was an initial placement candidate for the main lift motor. It was a study in whether or not I could separate Overhaul fully into an upper and lower half. Right now, it’s basically there with the interface between the main lift gear and its pinion being where the bot can be “split” vertically when the arm towers are unbolted. Because I was anticipating the whole chassis becoming denser, I figured the lift motors might eventually make it upwards, especially with bigger drivetrain components possibly having to occupy where they roughly sit now.

As a sketching guide, I overlaid and mated the sketch into a dummy assembly and started organizing existing 30Haul parts into it.

One of the major improvements I wanted to make, as I mentioned, was greatly simplifying the frame design into something easier to construct on the inside, but keeping the bot’s visual identity on the outside. Unlike Overhaul 2.x or even the previous 30haul/Uberclocker which sought to imitate its topology, the frame of this new design is 5 major rails and a few plates/covers, ideally down from 14 parts.  All of these rails will simply be end-drilled and tapped – no fancy corner mating blocks (I’d favored the mating block/nutstrip approach back in the day when my fabrication means were much more limited).

Will the wheels be exposed? Absolutely. Is this a bad idea? Maybe a little. Here is where my “mobility in depth” plan is fully integrated.

I realized that the doubled up wheels could offer a defensive advantage. If they are mutually connected by “not much”, such as purposefully weak bolted connection or some shear pins and the like, then under normal driving they’d act as one wheel but the outer one will be very prone to shearing off once a big enough hit gets registered. For these Vex wheels, you’re supposed to bolt through them with spacers. I’m electing to use nylon standoffs to be threaded into from both ends – so the only connection between the inner and outer wheel is nylon. I got this idea from the HDPE side bumpers I installed on Overhaul in anticipation of the War Hawk and Witch Doctor matches – they’re designed to give me an extra life if it got broadsided, tearing off first and hopefully allowing a clean escape, which they did until I ran out of them of course.

The next element is why I have the front axle as a live, driven one. Overhaul 2.x has all “dead” axles – they add immense rigidity in the neighborhood of the axle connection. In Uberclockers of the past, I’ve then indirectly driven the wheel with another chain or serpentine chain setup (ooooh, instant single point of failure) or, as in the case of Überclocker Remix, through a gear. I’ve far more been a dead axle guy, is what I’m saying. The premise of this change is to have the dead, idler wheel in the back and the live driven wheel in the front. The rear wheel will be the most exposed and vulnerable, so it should not be the entry point of power into the system. The front wheel, in an ideal world, is going to be hiding behind the Overhaul-shaped wedge pods for one, and whatever else I put on the side of the bot.

I could make the front wheel technically also an idler and use an indirect chain or a gear drive. But the durability advantage I also want to confer is toleration of being bent. If the axle is bent and the wheel is wobbly, chances are another drive chain won’t stay on and a gear drive will no longer mesh correctly. But a live axle spinning in two self-aligning bearings may still stand a chance of both just transmitting wobbly wheel motion and hopefully, with the bearing constraints, prevent the bending motion from being propagated to the other side.

All of these combined inform the drive system placements for 30Haul. I decided to mount the wheels directly to the BaneBots P61 gearboxes here, for simplicity. For Overhaul, it’s likely going to be a double bearing system with an internal intermediate sprocket/gear stage if I can’t get a good direct motor placement.  I’d prefer to keep the motors as close to the rear of the bot as possible still anyway, for center of gravity and balance concerns.

In the most ideal worst case scenario (?????!) possible 30haul/Overhaul can take a direct broadside of some kind, get a wheel(s) pinched off and get flipped over, and I can skitter away with the remaining wheel on the other side (or be completely operable still with the “inner duallie” on the damaged side), self-right, and try to return the favor. That’s my story and I’m sticking to it.

 

First passes at generating frame rails are more or less complete – there would only be slight dimensional shifts from here.

Another major facet of Overhaul 1.0 inspiration that’s making it back into the design is the “wall of wubbies”. Overhaul 2.x was designed more like Überclocker since I obviously had that creative leverage, with the frame and drivetrain extending under the lift point where an opponent would be. Optimal, perhaps, for carrying, but it complicated the chassis and those front wheels were always a source of maintenance concern (since putting so much force through even smaller than usual wheels made them come apart or wear extremely fast).

If you recall from looking at Overhaul 1 in its early stages, it just has a big rail of rubber shock mounts on the front. This was definitely a compromise with the frame we already had put together, and they proved to be too bendy in operation once we really picked something up, like Bite Force.

Wubbies need to be spaced apart to approximate being used in tension and compression to be effective – they’re not very strong in either shear, or direct application of bending.  The idea was to give 30haul a “wall of wubs” of its own, but angled, numerous and in mutual contact, and with the outer ones arranged to mimic the ‘pontoons’ of Overhaul 1.

 

I’m testing the arrangement of the above-board lift motor placement here. While I like it, it had an unfortunate side effect of placing the motor directly in the path of the clamp arm. I’d have to sink the motor below the top plate level (making mounting more complicated again) to prevent this, or make some kind of U-turn drive to keep the motor package contact.

This is a manifestation of the robot part quantum principle that I’ve talked about some times. It’s harder to arrange parts in a smaller bot, because they are relatively so much bigger. A motor package not all that much bigger than this 42mm brushless setup plus a gearbox – my 63mm brushless motors into BB220 gearboxes – is used in a robot almost 10 times the mass and over twice as large in every dimension. Just the flexibility of having more volume to put things could be enough to mitigate design conflicts.

So I wasn’t really feeling this placement after a while. I’ll keep it in the back of my mind for Overhaul itself, though.

Therefore, the next stage of the design after a lot of rough geometries and placements were done is to push things around and see if I could get a more satisfactory solution. I moved the lift motor to a position rather close to under the lift gear. This allowed all 3 of the major motors to be in close proximity, which was nice, and it changed the forward bulkhead seen in the previous photo to a horizontal one that supports all the motors from below at once.

The downside? I had to shift the front wheels back to accommodate this position change, unless I wanted to implement the indirect-drive internal chain setup right away. Given that I was more interested in the bot as an exterior topology test, I didn’t want to add complications at this stage.

So I already knew 30Haul is going to have some center of gravity issues. I was fine with accepting this as an experiment to get a feel for how Overhaul 3 might drive (and Overhaul 1 DID drive – the placement of things is not all that different between it and this design!). It was clear the design would come in underweight anyhow, so worst case I’ll add a Shiny Metal Ass as a counterweight.

The next episode: Filling in more of the CAD details and executing my famous “Build it as I design it” strategy. I think the DoD calls it “Concurrency”. Say, how’s that aircraft carrier coming along?

Operation RESTORING BROWN Part 7: The Epilogue; or, Dragon Con 2019

And here it is, the final chapter of a summer that was so full of content that it felt like an entire year; a summer that saw me dive deeper into silly van restoration than ever before, within a year that saw the company double in size, move to a new facility, and shift product lines. That’s a lot of things going on in just the past few months, and I often say that very few people can both profess to having such a life content density and tolerating it – but that’s for another Philosoraptor Charles Says post. This post will cover the continued little details from before and immediately after the Dragon Con 2019 trip, but mostly focus on the trip itself in a Vantruck-relevant way.

In the mean time, here is the full Book of Van:

  1. Episode 1 – the initial teardown of the house of horrors
  2. Episode 2 – Welding and repairing the major roof seam holes
  3. Episode 3 – Wrapping up electrical loose ends, some times literally
  4. Episode 4 – Actually painting the cab… using a Harbor Freight paint cannon
  5. Episode 5 – Putting the van and truck halves back together
  6. Episode 6 – The finishing touches on the exterior, and working on the interior

So to start, I basically skipped all of my usual robot building that goes on in the summer months. There WAS a dumpsterbot, of course. That was put together literally the week beforehand, since I did end up getting itchy robot fingers, and had a convenient gift available to perform unethical experiments on. In a way, Vantruck was to be my Dragon Con 2019 entry, along with an extended (for me!) trip away from company affairs. Of all possible vehicles you can go vacation with…

 

One of the last changes I made was getting a stock, OEM tailgate. You may remember Vantruck having a white dented tailgate, then a black airflow/5th wheel style one. My van salon determined the white dented tailgate was probably not worth trying to repair and then paint, as it was bent enough to not close properly, whereas I could score a gently used one on Craigslist for around $100. And that’s what I did! One weekend prior, I journeyed down to the Cape (yet again) and got this very nice condition tailgate. It’s actually dark green, not black, but is so dark green that it’s only visible under bright sunlight. The plan was to have the bed and tailgate repainted together once I returned; my intention is to ditch the chrome panel (more space for anime stickers) afterwards.

And so it was that I set off bright and early when i woke up, so like noon on August 26th. I took my usual “New York Avoiding” corridor and encamped in Harrisonburg, VA at my favorite Motel 6 on Highway 33 – why the entire fuck do I have a favorite Motel 6 now – and continued onwards to North Carolina thereafter.

The goal was to hit up US 129 and other idyllic mountain roads in the Smokies, then descend towards Atlanta after crossing into Tennessee.

Somewhere on I-77 in Virginia as I began the descent down the Blue Ridge…

I encamped again just west of Asheville, NC and was well-poised the next day to begin #VansOnTheDragon.

 

But first, a van friend somewhere in Asheville’s further reaches!

I continued all the way into deep western NC on U.S. 74, then NC Highway 28, switching onto NC 143 to get to the Robbinsville area. The roads got incrementally narrower with each intersection!

Vans and the Dragon sculpture?!

Some say the place is oversold and overdone, but I personally would like to see more of this kind of thing across the country. Obviously there’s very few roads that would beget being this kind of attraction, since it would need to be sparsely traversed by locals and not have intensive development.

So how did it go? I ended up doing an outbound run and then back inbound. It was an entire different world from when I took Mikuvan in 2016 and then again over this past winter, which itself is an entire world away from doing it in a real sports car. Mikuvan is at least somewhat capable of performing agility-like behavior, what with its low mid-mounted engine, rear wheel drive, rack-and-pinion steering with independent front double wishbones, and 52/48 weight distribution (Look all of this up. I have an exotic 80s sports car and none of you get to contest this). I can predictably squeal all 4 wheels on the many turns, and I never felt like I was about to sail off a cliff.

This time, I was basically driving a moving truck. Let’s face it, as tarted up as Vantruck is, it’s fundamentally still a U-Haul. It’s exactly the width of the road more or less, and there’s no steering feedback. Every move needs several turns of the wheel to accomplish, and there were a lot of god damned turns. I called this the “yeet the steering wheel” effect since I basically was standing up in the seat throwing the steering wheel around.

It also has an unfortunate positive-feedback state that occurs in turns if the outside wheel hits a bump. There’s some element of the Ford double-crossed-T-rex-arms (not actual name) suspension that interacts with the tires and possibly some very stale shock absorbers where the outside wheel will begin bouncing up and down, taking a good second or so to oscillate out. Obviously this causes traction loss and instantaneous understeer until it corrects itself. Color me enthused when I discovered several of the banked outside turns could excite this “mode”. Luckily, I have experience with this on curly highway offramps; just tapping the brakes will typically end it. But those cliffs got mighty inviting looking!

If you’re interested in seeing a very slow and soothing (from the video) drive through the Dragon, you can check out my dashcam upload of the outbound and the inbound. It’s not very exciting to experience just as a video, I can say that much.

A few local photographers are usually set up on the most scenic hairpins, and so I now have a couple of nicely done “press shots”. Of these, I tend to patronize Killboy.com the most – consistently they seem to have the best composition. A couple I bought from another vendor had visible roadside grass in the foreground, for instance, and others were under-exposed (possibly too fast of a shutter to try and minimize motion blur) or I flat out didn’t like the angle. Here’s one of the wide ones – check out the suspension travel difference between the inside and outside.

In the middle of a #YeetTheSteeringWheel operation here. Observe the angle of inclination formed by the Miku keychain plushie in the center.

And lastly, one of the other good ones – I call this “Ford stance” because every Ford vehicle lineup photo.

(I owe the whole world an explanation of what Waifuworkz is – one of many explanations of many things this year I owe in due time)

 

Well, we’ve made it to the end…

I decided to only get a small sticker, since there was no need to announce to the world that you can be qualified to drive a school bus for rural Tennessee-North Carolina school districts.

From there, I headed southwestwards on US 74  all the way towards Chattanooga, TN. US 74 is a wide state highway until it begins following the Ocoee River, upon which it becomes another 2-lane road with uncomfortably close rock faces. This part is extremely scenic, more beautiful than technical, following the whitewater river for several miles.

The nice thing about taking state roads? You get to stare at everyone’s hoarded decrepit property in their front yards, a likely prospect for me in the future from the other side. Like, look at this gorgeous mobile shed:

That’s a “The Diplomat II” Class A motorhome. It seems like it would clean up quite well, honestly. I didn’t check if they were selling, however.

I rolled into town on Wednesday evening, and proceeded to spend that and Thursday taking some random landmark photos. For instance, the “Duluth Jesus Sign”:

This sign just says JESUS on both sides. There’s not a church or pastor or other evangelist figure advertised on it. It literally just says JESUS, abutting I-85 next to a few hotels.

 

Checking out the Big Chicken in Marietta!

 

…and causing traffic problems at the AirBnB house  I got for the convention with my vanspread.

 

Whoever you are, you have an excellent taste in off-road vehicles.

Here we are at the convention! The central lot between the Marriott and Sheration actually has “RV and bus parking” for the weekend, a rare find nearby. That also includes silly van parking. Quite a lot of folks seem to take advantage of this alternative to having to get one of the expensive hotel rooms. Behind the Class A on the left were several more RVs and trailers.

Vantruck isnt’ a good option for camping an entire weekend without having friends that have other facilities such as bathrooms and kitchens. However, I can see how a truck bed camper could alleviate this if I were so inclined.

Found in the same parking lot a few rows away, though, was a van friend!

I couldn’t get in close enough for a photo since the lot was pretty full. This was a pretty cool custom “turtle top” style high roof E350 build with an observation deck up top.

It looks like this was made out of a gently modified school minibus. Overall, very tall and quite impressive. The utility bumper on it appears to be custom made, and a larger version is what I have on deck for my personal design.

For my local get-around needs without having to vanspread everywhere, I made extensive use of rent-a-scooters. I did this some last year, but the rent-a-scooter ecosystem is now fully entrenched and some argue it needs population control, deer hunting style. To be entirely fair, I do agree after seeing just how many get thrown around on the street and not arranged in any useful way. As for exactly how, well, that isn’t my business problem.

My favorite new contender? These things. Not even scooters, but silly shaped e-bikes. They had wheels (hhhue) that were big enough to actually traverse both road features and sidewalk seams/cracks, and most importantly the curb cuts between them. I’ve generally been lukewarm on the actually scooter-based transit options since I didn’t think making the handlebar higher (to prevent you from being catapulted) was better than upping the wheel size to prevent it in the first place.  They also packed more power, and with the better riding position, meant you can actually use it; there’s no point in putting 500+W into a compact scooter shape.  Trust me on this one, I’m an expert!

Sadly, they weren’t as prevalent and widespread as the flood of Bird and Lime scooters. By the middle of the weekend, I actually went to hunt these down and bring them nearby wherever I was, because I liked them immensely. On Saturday, the most crowded day, I left Vantruck at the AirBnB house instead of fighting for 2+ parking spots at the same time – and hit town with one of these things.

 

 

I have a suspicion that everyone thinks I look just like this guy when I cruise around with Vantruck.

Anyways, one final Van Friend on the way back up:

 

This guy was doing whole #vanlyfe thing and the van was kitted out with a generator and lots of, uhh, rooftop storage.

I ended up staying the rest of the week to do some more Atlanta Things, setting back north that weekend, and getting back into town Monday morning. I’m very proud to say that Vantruck did not make a peep the entire ~2700 mile trip. I suppose the “van tax” that’s normally reserved for the Autozone parking lot or a U-haul trailer was just directly subsidizing the Houston, TX economy instead: The end-to-end gas mileage for the return trip was an incredible 10.1 mpg. Hey, double digits!

(I didn’t do a calculation for the trip down since it was indirect and involved a lot of fumbling around mountain roads).

Would I do this again? Probably, but only once a year. I have better ways of lighting money on fire for fun, such as robots.

While the “couching down the highway” effect is very relaxing, I’m really too small for the driving position it was designed for and it gets unergonomic after hour #6 or so. The seat is literally too deep for me to fill up, so I either have to slouch a lot (then I don’t see over the dashboard!) or kind of sit more on the edge, which isn’t conducive to back comfort. This is on my list of issues to address, namely getting rid of the couch-like front seats and replacing them with something a bit more modern.

The last remaining kibbles

The only thing I left unfinished due to time constraints before Dragon Con and not desiring to commit the money yet was painting the bed. I had it sanded by friends the day we commenced on cab painting, but didn’t follow through, so the bed was a slightly different texture and color than the cab for the trip.  You can’t really tell in the photos though, much like the tailgate looks black enough.

After I got back, I decided to just have Maaco blast the thing. I had, at that point, talked to enough friends and people who had worked with them that my pre-conceptions about the company, springing mostly from Reddit horror stories, was more dialed back. I figured, too, the bed was a limited scope thing that (much like I did) was easy to handle independently, so I wouldn’t even be too mad if they did a me-quality paint job. Remember, I only go to mechanics and hire services when I’ve dug myself too deep. Yes, I’m one of those people – but I also like to think I know when to throw in the towel before things get horrifically tragic.

 

So I did a little of #BigChucksAutoBody and smoothed over some of the cracked areas and larger dimples that were primarily in the fiberglass fenders. No use painting over cracks and dents! Then I submitted it for consideration to a local Maaco branch.

A few days later… well, they definitely did the thing. Far better quality than I could have ever pulled off. They of course took the opportunity to let me know I can stop back any time to have them redo the cab properly!

 

The hot tub then goes back in, and the toolbox on top of that — I didn’t take a picture of it since plenty of photos exist with the toolbox.

With this, I’m declaring the end of Operation RESTORING BROWN! There’s no near-term changes I am aiming to make at this point except more anime stickers.  I’ll sum it up this way: It costs way less than robots would. As I mentioned last post, the end to end restoration cost was around $2000, and with the bed paint job and some small incidentals, we’re up to more $3000, which is still like 1/3rd of an Overhaul. Even counting the entire expenditure of Dragon Con including the far-exceeding-plane-ticket fuel bill!

But personally, I still found it not as enjoyable as robotting for a summer, at least with the fleeting facilities I have. I don’t have the capability right now of putting down infrastructure, so it’s working with what time and space I can get. It’s a lot messier and grungier, whereas at least a robot mess is usually just metal chips, not being covered in mysterious substances of varying carcinogenic rating.

The upside? It’s still a utility and a tool I can keep using, but now it’s nicer. I’d say it’s more akin to restoration work on a machine tool in that regard, such as the work I’ve done bringing Bridget and Taki-chan back up. I’m sure my assessment would be a lot different with a fixed workspace that I can embed into as hard as I’ve done with MIT/company facilities and with building robots. Vans are just simultaneously portable and very not-portable.

There are, of course, things I definitely want to do in the future. For instance, I still have the designs for the rear custom tow bumper and cow-destroying chin of power, but I’m going to shelve them and return to robotting – after all, the fall is really just preparation for #Season5. I’d like to focus on the interior next year, possible finally getting those new seats and having the floor re-upholstered in something that’s not (in the words of an auto upholsterer I visited) actually house carpeting. STAINED HOUSE CARPETING.

But in the mean time, I have plenty of market-fresh robot content to come!