The Roll Cake that Won’t Die: Roll Cake 3.0

I still like to pretend that I build robots here on this website! So in preparation for the fall round of events I like to go to (Dragon Con, Franklin, and any MassDestructions we try to hold) I decided in August to try and keep making progress on my recent persistent itch – Roll Cake.

Roll Cake had never “done well” – really done much of anything – at a competition since my main focus each and every time is kind of getting the vision of the bot finally in physical form. Remember its origin story and how I’ve been meaning to build a kinetic flipper for years, but never quite gotten around to it. It’s a robot built around a vision of a exterior shape and layout I came up with more than a decade ago, so it’s almost suboptimal on purpose.

Roll Cake 1 was sort of the grand puking of the idea in which nothing really worked. Roll Cake 2 made the mechanism shine, but still had a deficient drive due to sacrificing drivability for space conservation. My goal with Roll Cake 3 was to improve its driveability while making the weapon much more aggressive; Roll Cake 2 had a rather light drum/flywheel being belt-driven by an undersized motor that frequently overheated or shed belts.

The story of Roll Cake 3 actually dates back to not long after the previous Franklin Institute event, to which I brought it in order to talk about Alternative Flippers with a few other builders – it didn’t compete.

After mulling life on the return trip, I began the design by throwing some parts at the version 2 frame CAD and seeing what stuck. The principal design goals for V3 were:

  1. Moving to indirect drive on the wheels – the direct drive, while workable, was obviously still not very controllable. I figured a very small motor could tuck in the wasted volume (there’s a lot of wasted volume on Roll Cake) behind the wheels and could get me a considerable reduction just with open spur gears alone.
  2. Moving, on the contrary, to DIRECT drive on the weapon. The little 22mm outrunner just wasn’t enough to drive the whole geartrain continuously while also spinning a weapon. I could, with the increased drum interior volume, actually have a beetle-class weapon (so, you know, if the flipper plan just falls off a quarry cliff and explodes, it will at least be just a spinner)
  3. And lastly, moving to a dead shaft instead of V2’s live weapon shaft. This was more or less driven by going to a hub motor weapon. I’ll talk more about the Implications of this design change a little further down.

I had a Turnigy  C2028 motor model already, so I used it as a modeling guide for the positioning of the motor. I placed a Stance Stance Revolution motor, a Multistar pancake outrunner, in as a placeholder for the drum motor, though I wasn’t keen on using it. A motor that was a little more primitive seemed a better fit for the weapon.

To explore the space, I ordered some of the cheapest, shittiest motors you could buy on Hobbyking in the 35 to 45mm size range:

I love Hobbyking for having the sheer gall to sell you a motor that doesn’t have bearings. The Donkey line has bronze bushings and is seemingly made precisely to be the parts-recycling minimum viable products they are. A lot of builders have used them as foundations for their own weapon drives, and so will I!

I miss making motors, so this will be a fun distraction too.

I ended up selecting the Donkey 3511 motor for its stator size, but more importantly, the 12mm stator bore. The blue and silver “DT700” motor had a thicker stator that I liked, but sadly only had an 8mm bore.

Why the bigger bore? I said earlier I was intending to move to a dead shaft for this iteration. Roll Cake historically has been rather tenuously held together side to side, with relatively small cross sections of material in the center due to the need to fit the flipper linkage. Moving to a dead shaft design allows me to use the shaft as an additional structural member of sorts up front.

The downside is I’d have to make a stator hub that the shaft presses into, and to do that, the stator needs to have a larger hole in the middle. I was intending on keeping the 8mm steel shaft that Roll Cakes have used for time immemorial (as in, literally the same one from v1 and v2), so that meant the stator needed at minimum, say, a 10mm center hole.

I pulled my usual motor designing tricks of making a hub for the stator to mount on, upon which a tpye 68xx ring bearing fits over. I sized this for a 6806 bearing, which has a 30mm bore. It’s a design balance between clearing shaft and wires versus simply being overly large and heavier.

I next generated a rough drum weapon shape that’s hollowed out in the middle. All of the dimensions and spacings were adjustable at this point – the final weapon would be a different width entierly. This just gets me something to start throwing into the CAD model so I can do the fitment of the gearset.

The teeth are, in typical beetle fashion, some big countersunk alloy steel cap screws.

With an eye for weight, I made some parametric adjustable cuts into the drum to turn it into more of a ‘dual disc’ configuration not unlike Witch Doctor and Hypershock. The final drum weight is tuned by just making the cuts smaller or larger.

Next up was the magical Roll Cake gearbox. I made some design changes to make it up to 1/4″ narrower to make the weapon itself occupy more of the front width. The clutch ring now has a single tooth and no longer its own outer support bearing – instead, it simply has a smooth shoulder inside to gently ride on the planet carrier. The carrier itself will have a 8mm thin-section bearing bored into it instead. There will be some extra friction from the technically bearing-less clutch ring, but the much more OP drum should more than make up for it.  I also got rid of an equivalent support bearing on the offset cam ring and it now only has a single bearing also in the center.

To pass power from the drum into the gearbox via the now dead shaft, I had to do something rather unconventional. There is now a lot of stuff going on here, so bear with me….

The distal endcap of the drum (opposite the motor end) is bored out to 12mm and has a key broached in it. A stem gear with a 8mm clearance bore has a keyway milled in one end and is inserted into the drum endcap with a key. The gear’s stem is 12mm OD and passes through the 12mm support bearing of the offset cam ring, and both transmits rotational torque and supports impact loads from the drum.

There is no “bearing” inside the stem gear in the conventional sense – there is only reamed steel on polished hardened steel with some oil in between.  Hey, if there’s one thing I learned from begrudgingly rebuilding an engine, it’s that steel on steel with a bit of oil in between is how every car works. What could go wrong!?

I knew going in I was betting a lot on this… technically a fluid bearing, but whatever…. working out. The friction would be higher than a ball bearing by far, but I was going to bank on the length of engagement making up for it with a light pressure resulting from the contact area.

Anyways, the gear end of the stem gear interfaces with the existing split-planetary gearbox and makes the thing go up and down.

One of the biggest challenges of Roll Cake has always been where to put the battery. When you scale robots down, you inevitably hit a “component Planck Length” of sorts – essentially, at some scale of robotting, the parts stop getting usably smaller. For me, the prismatic battery has always been troublesome for packaging inside a wedge-shaped robot. I played around with several methods, such as this one placing the battery forward and vertical…

…and including the unpalatable approach of splitting the battery up into two smaller ones. I really didn’t want to deal with the extra wiring and now squeezing on space for other components.

But one night I had a moment of come-to-Plastic-Jesus clarity – perhaps it is a reasonable compromise (it is – there ain’t no Perhaps, I’m just stubborn) to ditch the notion that the flipper has to span the whole width of the bot. At this point in the bot’s evolution, I should be thinking in terms of what makes the design work and what it actually needs, versus still trying to stick to my vision of “robot go flap-flap”.

In mulling over the compromise for the arm design, I also included a mockup of the new wheels, which will have a spur gear included on them to mate with a pinion on the motor.  I ended up just rolling with the C2028 motor and ordered a few from Hobbyking. Optimal? Maybe not. Fits back there and in stock? Hell yeah!

I decided to keep the battery arrangement shown – where the battery is placed widthwise in the bot, leaving the left half or so open to be used for the flipper linkage. This suddenly freed up a WHOLE LOT of volume inside the bot, and it was honestly a relief.

Before I went further with that design, I actually backed up and basically started over on another thought in my head about the design. There’s technically nothing stating Roll Cake had to be round. In fact, V1 was not round. Having the corners back could result in the difference between fitting in the battery vertically versus not, so I tried generating a square (chamfered octagon, I suppose) version of the frame to see if that was profitable.

Admittedly I did get pretty far along here – I found a vertical cavity for the battery and even was able to make space for mounting the drum motor. There wasn’t really anything preventing me from going with this design.

What swung me back the other direction was actually the sheer amount of usable space opened by repositioning the battery in the round design. I did want a Roll Cake in which trying to injection-mold ESCs and hyraulic press wires inside wasn’t even going to be an issue. From there, with an ideally working bot, I would make space optimizations as needed.

Well that does it for me. I returned to the round design and began cutting out cavities for everything. There’s gratuitous volume now to put things, and almost makes me wonder if Roll Cake could be a little smaller. However, for now, the final diameter was driven by giving the most space to the drive wheels and batteries while retaining an acceptable arm width that didn’t reduce it to just a stick.

Adding internal boss features to support the drum hub and drive motors now. I also made a crossing retainer for the battery – it sits in a neat little cavity and is prevented from bouncing around by the low wall and the eventual top plate. The geometry for the trigger pin is also taking shape.

Inside the left half of the bot, I made more space-filling features to mount the trigger servo. The dimensions did require cutting a hole of sorts in the underside to clear the servo cable. I moved the servo up as far as I thought was reasonable while still keeping the trigger pin on a radial path into the clutch ring gear.

Smaller but important features are now rolled up including the integrated wheel pegs and the arm pivot. The wheel pegs were going to be a machined piece, but gradually became so short there was no point in machining a part and using a mechanical attachment method. Instead, just printing the peg would do!

Notice how the bottom of the peg has a flat on it – to counteract the messy nature of homogenous-material support lattices in 3D printing which never really prints bottom-sides cleanly, I just made the peg a D-flat to give a single flat surface for the support to finish and the part to build. The eccentricity potential of the wheel from the bearing being on an incomplete circle is going to be negligible; worst case I’ll stuff a shim into the gap.

I put the arm pivot at the very front tip of the bot to make the arm as long as possible in order to get free height at the flipping end. This constraint would drive the arm shape and the placement of the linkages.

I made a first approximation of the arm after that. It had to start out higher than the bot’s upper slope surface in order to clear the cam and ring gears, which is why there’s a mild kink in it. You can see the cam ring passing through the arm here – I used this as a guide to make a cut that was just barely enough to clear it.

From there, it was relatively easy to make the linkage by fixing the cam linkage centered in the bot and fixing the arm in the lowered position. The lower anchor is a simple pin joint I modeled on the backside of the center crossing span of the bot, so all I really needed to do is adjust lengths and the position of the pin joint on the arm itself.

I tuned the linkage lengths to give me in the end around 4″ of rise. The end driving constraint was not hitting the crossing span in the middle when extended, but also when folded, not closing more than about 60 included degrees (or 30 per side measured from the centered cam link as a baseline).

At that point, which is my mental cutoff for “sensible linkage”, the orthogonal loading force from pulling the linkage open is twice the actual opening force, and just gets worse as you collapse the linkage more.

(This, kids, is why your elaborate scissor lifts never work in 2.007…. wait until you take 2.12 and understand the Jacobian matrix)

 

Here is that “JUST BARELY” cut I talked about – when the cam’s coming up, there’s only a few thousands of an inch of clearance as the arm goes up.

In real life, as I found out, the slop in the system actually made it such that the cam lifting shoved the arm upwards, helping the linkage get started out of the folded position. Sci………ence?

As a matter of habit when designing the smaller bots, I began adding hardware to make things more realistic for weight. On a bot that’s tight in space selectively like Roll Cake, I also wanted a sense of where fastener heads were going to go. So it turns out McMaster actually has intricately-cut models of their shitty sheet metal screws for download. I didn’t even know shitty sheet metal screws were 3D modeled, really. Either way, it was handy to see how much fastener head you actually need to clear.

The arm and linkages also get their dose of “Real-ification” by the addition of shoulder screws and properly sized counterbores, thru-holes, and tapped holes.

The linkage length allowed me to finally add one feature that Roll Cakes Past have never ever had: a rear structural link. There was enough leftover space to put a crossing span in the back with a bolt to tie it together! This might be the most structurally sound Roll Cake yet.

Space was tight enough that I needed to put the bolt model in and make sure I could still tighten a nut. The length of the righthand cavity was adjusted a little bit to be just barely longer than the bolt, so I can, you know, actually install it.

The three holes in a row above the rear crossing span? It’s a removable piece, serviced from the rear of the bot, so I can install and uninstall the arm linkage.

It’s a little hard to see what’s going on here. This is a counterbored, hidden cross screw which holds the front half of the bot together. It’s installable from the outside by squishing it past the O-rings in the wheels. You’d otherwise barely know it’s there!

This might be a better view of where it goes. It is sunk about an inch into the right hand (here, left side) half of the bot before the thread diameter begins, in order to put that much plastic in compression first.

I moved onto making some kibbles and bits for the bot – here are two little feeder fangs to try and get under someone and make sure the drum gets first punch. They’ll be waterjet-cut from some kind of leftover steel.

We’re getting awfully close with the CAD now. I took care of some more last details, such as the tiny half-round ears for if the bot gets flipped over to prevent the drum from hitting the ground. While Roll Cake can obviously drive upside down, the double-sided flipper was deprecated post v1, so it still has an “up” side. Maybe one day I will try bringing the double-sided flipper back.

I then made wire passthroughs and filleted corners and broke edges. This is the now-complete “unibody” frame.

I took snapshots of the side cavities and traced them in order to generate conforming top plates. The hole locations were patterned where I could and kind of freelanced where I couldn’t, at a fixed distance from the nearest profile curve.

To actually make the bot, the monolithic model had to split into three pieces – the two halves, plus a drum axle retainer for the non-motor side. I generated cutting surfaces for this operation. The split is not linear, but has a jog in the middle to accommodate convenient locations to begin and end the frame profile.

The cover plates are modeled from the sketch drawings individually. I suppressed the monolithic body and  imported all of the cut pieces and properly constrained them in order to yield the multi-piece modeled frame.

So that does it for Roll Cake 3’s design. In the next episode, I have to actually build the damn thing!

ORIGINAL CONTENT! The All-Around Robot Update: Roll Cake Rises Again; Dragon Con 2017 & Uberclocker

Whoa, what happened to this place? Everything’s so dusty and gross. Why is there a pile of circuit boards on the bench??

*trips over Chibikart on the ground and dies*

Hey, remember: whenever I disappear for an unexplained period of time, it’s always because I’m working on something hilarious. This time it’s extra hilarious, I promise! Obviously I’m always itching to keep everything updated here on my latest, but just like the first BattleBots build season, externalities which if broken would make other people look like assholes prevent me from saying anything at the moment. See, I don’t mind me alone looking like an asshole…

Anyways, backing up a little in life, I decided to redesign Roll Cake from the ground up following my hub drive experiments earlier. MomoCon came and went, but the Hobbyking orders kept stacking up, so I decided to roll it all in with Überclocker’s changes for Dragon Con!

roll cake

It all begins with a wheel.

Doing the drive test with the SimonK ESCs and the Multistar 460kv motors convinced me that the hub motor direct drive would work out, at least better than the previous BS I tried to do. I went shopping for high pole-count, low Kv drone motors since they’re pancakey. The plan was just to approximate wrapping an O-ring as close as I could to the motor. I ordered a few of these AX4006 motors for their combination of weight, low Kv, and high pole count.

Roll Cake is a bot which faces some packaging difficulties, since the middle of the bot has to be left pretty open for the flipper linkage. It would actually be easier in a 12 or 30lb design, since ‘noise floor’ of part sizes is much smaller compared to the bot size. If I scaled this design up to a 30lber right now, those would basically be 6″ hub motors, which is unnecessarily large.

There’s other architectures and shapes for the bot which might alleviate this, but for the time being I decided to try and keep the cheese wedge shape but  make it a little more…

…round. Remember that the flat sided shape was just an attempt at vomiting my vision of a bot that I’ve had for a while now, not making sure it works. When you ditch the need for 6WD, things get a little simpler! Even this is technically unoptimal packaging since there will be a lot of wasted space in the narrower parts of the cheese wedge. I’m basically just reskinning Roll Cake v1 and using all the same parts, since the goal is to get it driving and flipping things reliably, albeit not spectacularly, before deciding what aspect of the design to improve.

Once I had the parts placed reasonably, I started generating frame features to accommodate, such as wheel cutouts and future bearing blocks. The chassis will no longer split in the middle – that required so much extra effort to get everything to line up. Instead, I’ll be splitting the rounded caps next to the bearings off as its own print in the future.

The previous image showed the old linear slider trigger, but packaging necessitated switching to a swinging style. This means Roll Cake won’t fire when upside-down with the drum running in reverse – I’d still have to ‘self right’ so to speak. That’s fine, since I’m also ditching the double-sided linkage due to it taking up the entire center of the bot from swing space. At least keeping the flipper single-sided lets it still have structure in the middle!

The chassis is now taking shape pretty well, showing the swing trigger’s backing and “drilled” bearing cap holes and the like. I’m designing this to print ‘upside down’ on the flat top face.

After defining critical part anchor locations, I hollowed things out to accommodate the flipper linkage and irritatingly rectillinear things like batteries. Seriously, if there’s one thing this design is sorely lacking, it’s a battery worth having. I much prefer this to be 4S, but can only fit a 3S pack of adequate capacity for now.

As I model the body, I can give components final homes constrained by mounting holes and then adjust the cutouts and spacings to fit. So there was a fair amount of tuning going on at this point, including a change of wheel size to be smaller in order to shift the wheels more rearward (to give me battery space!)

After that, the fun part became linkage design. The goal is to get a linkage design which travels as far up as I can manage using the roughly 1″ throw of the cam ring, and generally has no linkage interacting at more than 45 degrees starting angle.

My insistence on a “pull” action on the main cam linkage means I have to transform the motion through a bell crank (the bottom and right side short line) to become an upward motion. Strictly speaking, I could potentially accept a push action from the cam linkage and that can directly interface with the flipper arm and move it upwards, but it would need to be designed much more heavy to stand the compressive force instead of tension (pulling) force.

 

This bell crank itself went through a few revisions in order to minimize the impact it has on the middle of the bot, the large bulkhead that runs across the two sides.

Here, I’m comparing designed linkage travel with actual part placement, seeing how much of the middle of the bot has to be cut out. The bell crank center distances and topology have also changed. The previous design intruded on the center of the bot with its full height, whereas this “T” design means only the short leg of the T pokes through the center bulkhead.

Then I decided to wrap the bulkhead around the bell crank instead of hollowing it out pre-emptively. It’s all going to be 3D printed in 50% density anyway, so no need to pre-emptively deny myself cross sectional area (which is very important to 3D printed parts)

After I was satisfied with the bell crank geometry, I made a crude flipper arm model to start out with.

The linkages will have to fold into themselves a fair amount, so I pre-emptively carved space for them before doing anything else.

The intermediate linkage is a bit of an awkward shape – here it is taking form. It has to adapt the narrow bell crank to the wide flipper linkage. I decided to do it here, and reinforce the middle of this linkage with a big flange, instead of trying to flare the end of the bell crank wider due to my desire to print it flat and have fully un-interrupted perimeters to maximize strength.

Here, see the aforementioned flange in the center of the intermediate linkage. I’ve now hollowed the flipper arm, which will be top-skinned with hardened spring steel.

The armor for this bot is quite simple – primarily Onyx in massive hollow-ish sections for the crumple zone effect, and blue-temper spring steel covering the important parts and providing access hatches.

I added a little feeder leg next to a region with unused material thickness. This will be a machined piece which is captured with nuts and flat-headed screws.

Finished and ready for printing!

I had to split the geometry first into the printable sections. I extracted the bearing cap by making a 5-sided surface box in Inventor and using a split body by surface function. Only one was needed – the other was disposed of. Other sections such as the mostly empty tail were cut off also in order to reach the print volume, and they were designed to be bolted back on.

A day later… Her’s the frame finished, printed in 3-perimeter 50% density Onyx. Ought to be plenty!  You can see where I cut the end of the wedge off and have modeled in a few tappable holes to hold them on.

Here’s a pretend-o-bot to make sure the dimensions all fit. The bearing cap was something I was particularly nervous about. I didn’t design clearances into the linkage parts to save design effort (read: I’m too lazy to make proper constraints) so some filing was needed to get them sliding freely.

Hardware installation time! I made sure to make little access ports for the motor wires, because wouldn’t that be embarrassing?

We move now to my old high school workbench down in Atlanta, which is somehow still there and in operation (maybe being 16 feet long has something to do with it). I got all the mechanical hardware installed before leaving, and decided to save the wiring for the Dirty South.

Pictured in the foreground is my new best friend: the itty-bitty-baby-offset-screwdriver-bit-ratchet. It’s McMaster part number 52725A31, and it’s positively adorable AND the only way some screws on Roll Cake are accessible at all. I designed it this way, so it’s legit, right!?

 

As usual with this thing, wiring is a disaster. The ESCs of choice are the Afro 30 Race with SimonK set up to do reversing with my usual tricks. They’re small, but not THAT small. I decided to keep the ESCs on the same side of the bot as their motors in order to reduce the amount of long wiring runs, so there’s two on the right side of the bot and one on the left.

All the motor connections have now been made, and I left one task for last before I soldered the 3-pin signal wires to the receiver….

I had to program the SimonK firmware to activate reversing and braking and my preferred goodies. I planned ahead and made this servo to tiny-clippy-jiggle breakout cable which I’ve termed “The Simonator 2.0” in order to grip the signal wires of the ESCs. While I could have programmed them all beforehand when the servo conectors were all still there, I decided I needed this cable regardless just in case I had to change something in the field, post-installation.

I brought the finished bot to one of the robot panels at Dragon Con. Sadly this year I fell off the bus and did not host any panels, but I’ll make sure that changes next time! I’m glad that recently, my Makers presentation hasn’t really been needed – in the most recent years I delivered it, the percentage of the audience who’ve experienced CAD or soldering LEDs together, etc. has grown immensely, in my opinion greater than the rate of self-selection for these things.

Here’s the linkage fully opened! Note the preponderence of little shoulder screws forming the joint pins – I standardized all of these to the same length to save myself from my historic habit of making my robots all shoulder screw nightmares.

….and now announcing my new 6lb multibot entry??? This is the head of Lucy‘s Mei cosplay, the freeze-ray dispensing Snowball. overwatch has ruined my life run away now

I’ll post some of the test videos of Roll Cake soon – I was happy enough with its performance in the garage in terms of drivability and flipping, even if it won’t prove that impressive in the box due to being repackaged test rig parts.

überclocker

We now move onto good ol’ Clocker, which has looked like this since Motorama…

Pretty depressing, eh? In the final rumble of the 30lbers, I burned out one of the SK3 4240 drive motors, so I was on the hunt for replacements, and Hobbyking didn’t have stock in that size at the time.

What they did have is a sale on their new NTM line, which had a similar size motor:

So I scored a couple of these – they were physically the same dimension, but unfortunately these motors were slightly faster again, so I was facing the very real prospect of Clocker hitting 25mph without much provocation, which could be a liability on the Dragon Con stage.

I emptied the bag of Clocker remnants to see what I could salvage and what I’d have to remachine – the answer was really basically everything minus the motor output gear :p

Good thing Clocker is legal in the new 30lb Sportsman’s Class rules enacted FRESH AND NEW this year for the Franklin Institute event in 3 weeks!

To extricate the motors, I had to disassemble the frame, which proved a little…. challenging after Glasgow Kiss gave it a once-over. There were some special extraction techniques I had to use here on this machined corner!

From the spare Clocker parts bin I extracted another section of the 1/2″-10 leadscrew and flanged bronze nut that fit it. I’d bought a few spares last year in anticipation of needing to machine them eventually, and here we are.

The bronze nut gets machined all the way down to be smashed into the bore of the modified Vex Pro spur gear. When the gear spins, the leadscrew gets sucked in and out of the nut, and its own reaction forces are taken up by the bronze bushings surrounding it. All solid, all friction, all the time, but it gets the job done.

I’d like to eventually rebuild Overhaul’s actuator in this way, except with preloaded tapered roller bearings, for #season3 whenever it ends up being :'(

 

Mate this up with new waterjetted plates that I drilled and tapped and we have a new actuator. The drill gearbox was reassembled from stock pieces from my giant decade-old (…) bag of Chinese cordless drill parts, using the original shaft which was not damaged in the fight. I have enough pieces now to straight up make two whole actuators, which is nice.

After that, I repaired the bottom plate of the bot by stitching new holes in between the hole ones. I’m not sure if I’d use #4 screws like this anywhere in a loadbearing path (which the top and bottom plates do count as) if I redesigned Clocker again, since the indirect shock loads from the 30lb Featherweight class alone (in the form of getting socked by a spinning weapon) is much higher than Sportsmans. One of the corner hits from Glasgow Kiss sheared off a half dozen of my bottom plate screws just by momentarily bowing out the frame enough.

 

While I was in there, I swapped in the spare wheels made from 60A Mystery McMaster Urethane (actually OEM’d by Forsch Polymer, the most 1997 company extant in 2017). The white Smooth-on Simpact wheels had worked well enough, so I wanted to see how these would do.

Well, everything is technically ready for reassembly!

I rememberd a much better way of taking the entire top off Clocker. Previously, it involved trying to drive the center lift shaft out through ALL of the components that were shaft collar’d onto it. This was patently painful. Unlike Overhaul’s unboltable lift towers, Clocker has solid ones built into the frame rails. It turns out if I just unbolt the outer and inner frame rail on one side as a unit (9 screws), there’s enough room to wiggle the shaft out of the bearings and pop the whole thing off.

 

Clocker was the last thing I wanted to put the Brushless Rage test units in before shipping them off for production. The severely under-geared high-Kv motors will be a good stress test for the architecture, since on the Dragon Con stage I’ll mostly be driving at low speeds and turning/reversing often.

Check out that little Onyx bracket I made to hold the units. I wanted to place them flat against the frame rail behind them here, but this arrangement kept the wiring cleaner and away from the outrunner motors.

A new waterjet-cut gear and some quality Taki-time later, and everything is now back together. I did some drive testing outside, which showed me that the Brushless Rages were working great even under duress – the gearing on the motors is low enough that the bot has trouble turning in place on a high traction floor. So here I was hoping that it would be even able to turn at all on the Dragon Con stage carpet! But once it takes off… boy does it want to keep going.

the charles and the dragon con

Welcome to Dragon Con! Have a van.

I would have loved to bring VANTRUCK instead this year, as it has been now impeccably reliable after its lobotomy and subsequent headcrab installation, but could not even begin to justify the 9 miles per gallon each way. It’s beginning to dawn on me that the kind of person who would have bought one of these things new, never ever thought about the cost of fueling and ownership. I’m not quite to that level in life yet.

Overall, this con worked out a lot differently than some of my past Dragon Cons. See, I wasn’t scrambling to finish a robot every day for once – Roll Cake’s finishing work and testing occurred before the con started. Instead of trucking around a giant transforming mechanical prop, Cynthia instead prepared a bunch of pieces for the Dragon Con art show (which as I found out was nontrivial to get into)

On top of that, it’s become more of a yearly reunion for some of the BattleBots competitors and friends who have moved around the country & world. For example, I found Lisa Winter!

The cotton candy committee has arrived.

I attempted to replicate her tattoos in the middle of talking at a panel. Nailed it!?!

And for the first time in probably over 10 years, I actually played in a gaming tournament. There was an Overwatch ruined my life run away now tournament being hosted at the convention gaming center, and a few of us essentially set up #BattleBotsPlaysOverwatch.

The house equipment was sub-par, though, so we didnt’ do too well – people who have clearly been to more than one tournament brought their own mice, keyboards, headsets, and pillows and stuff. Now that’s pro.

 

HELLO FOR I AM MECHANICALLY THEMED VIDEO GAME GANDER AT MY CURATED ARRANGEMENT OF MECHANICALLY THEMED ITEMS

Alright, you know how Dragon Con goes down. Let me spare you the details and get to some robots!

MicroBattles has grown to the point where it has to be single eliminations only and running across two arenas to keep up. I’m glad that it’s a good problem to have! However, it does mean you’re pretty much one-and-done.

There wasn’t much to do with Roll Cake beforehand except get some driving in. I decided to move the tail on the flipper downwards one mounting bolt such that it was more likely to rest on the floor – otherwise, the bot tipped abouts its wheels a little. However, it kept weight on the feeder wedge, so that was a plus.

Robot Battles features mostly local builders who kind of keep to that series of events around the Southeast. It’s refreshing to see bots which haven’t been forced to become the small monolithic dense bricks that most competitions have forced them into being. These two, for instance, are hand-bent sheet metal from Home Depot, with a hand-soldered custom motor driver inside. I honestly miss these kinds of builds.

Pool noodle wheels were fully in fashion this year, made popular by the Dale robot Noodles. Hey, they’re totally not entanglement devices. The wheels aren’t supposed to come off, just incidentally if you hit them with your spinning thing! Wink wink. I suspect this kind of thing might get roundabout-banned somehow, but on the other hand, it’s 2017 – get a reversible ESC on your weapon already!

Sheet metal everything, down to the weapon! Now this is robot fighting.

Other builders who had too much time on their hands chose to adorn their robots in….. creative ways. That’s hand trimmed and applied fake wood veneer vinyl on Margin of Safety here…

I was pretty eager to fight Noodles since it’s high ground clearance and invertibility would have made for a whole match of flips with Roll Cake.

Besides the wacky builds, you had your usual array of kit-bots and modified kit-bots.

Roll Cake was matched with Margin of Safety first, obviously a fight that I was hard pressed to win. Aaron put on the miniature vertical drum module for the match, so we went head to head trading blows. Margins having the the smaller drum advantage,  Roll Cake got flipped over and I spent a while trying to self-right, but at the time didn’t have any skids on top of the bot, so I trundled it around a few times trying to get him to flip me back over.

See the two little hex nuts sticking up from the top? That was added after this match so I could get flipped over in the rumble and maybe get back up. With the drum bouncing off the ground, it wasn’t going to get enough momentum to roll it self back over, so after a while of trying, I decided to save the effort for the rumble.

In said rumble, the drum promptly threw the rubber o-ring belt and jammed as soon as it started. Well bugger me with a #1/2-20 tap, that sure didn’t come up in testing! So I spent the whole time running around like an idiot.

I suspect that spinning up quickly made the belt stretch enough (since rubber cord doesn’t have a tension element in the middle like fibers) to jump out out of the pulley enough to get grabbed by the drum. In Roll Cake 1, the pulley spacing was far enough apart that it would have just fallen off, but this time I had to move the drum closer and so there is a lot of overlap with the drum iself.

Hey, all things considered, I walked out with a working bot. It’s now time to get serious with Roll Cake. I’m extremely confident in the mechanism now, and so it’s time for it to stop being a test jig on wheels. The weapon motor is severely undersized – if there was one design which should have a motor-in-drum setup, it’s this one! And, furthermore, freeing up the space occupied by the weapon motor might mean I could use more conventional drive motors. The hub drive worked well enough, but I still prefer the positive feel of a geared motor.

And now it’s Monday!

 

With the return of all the robotty TV shows, we’ve seen a serious and sustained rise in the audience count. The room filled up to this level well before matches began, and the line continued out the door the entire day.

An entry being finished in the pit area before matches begin! How quaint.

Lisa brought itty-bitty Tento, weighing about 8 pounds, and entered it in the 12lb class for fun. This thing was built as a “how to build a robot” demo piece. Unfortunately, it suffered a gearbox failure literally right before matches began and it was of a type that nobody else was using, so spares couldn’t be located. Sad day – maybe next time!

Clocker just needed battery charging (and the replacement of a chain tensioner block) this whole event, so I’m quite pleased.

I only ended up having two matches – one against this giant purple thing (which had radio problems at the end – notice us both running onstage to disarm it), and the second against Dale’s Pushy Grabber. This thing has been sweeping RB events (literally) with the lynchpin strategy of wiggling under your bot almost no matter what. Now, normally I offer at least some resistance to Dale, but this thing I had to approach either at a very specific angle or risk getting plowed off the stage almost instantaneously. We had 4 total matchups, in the middle of which Dale had to reattach one of the rollers and I had to replace a chain tensioner block which finally decided to wear through and fall off.

This event really showed that, much like my arena-optimzed Test Bot v4 days in the Late Aughties, wide ground-hugging wedge surfaces really are more of a liability on the stage than an asset. Notice how in the final Pushy Grabber matchup, I tried executing the same strategy, but got hung up on the edge just long enough to become vulnetable. The only weakness of Pushy Grabber right now is a long-reach forked robot like Nyx with the lifter attachment – Clocker did not have enough “stickout” to really get a good handle on it – nor did it really on other bots.

Unlike version 2 and 3 where the clamp arm reached all the way to the end of the forks, this one for the sake of looking more like Overhaul has the ‘grab point’ more inwards, so I had a harder time getting opponents into the clamp in the first place unless I took a straight run at them with some velocity – upon which I would often run into the stage edges.

I stuck around for Rumble #1 which I won by virtue of trying to get around the damn stage and mostly ignoring opponents…. and in Rumble #2, I just took the wedges off and ran around like an idiot some more, accidentally handing the win to the purple thing after doing some kind of J-turn rocket jump off the stage. Oops.

This event was also the final straw for me in terms of gearing down the drive motors more. I’ve been threatening to go to 2-stage gearboxes for the drive, and now it’s more necessary than ever. Clocker v3 was geared for 19mph and was already a rocket, and there was barely any need for it on the stage. I’ll probably move to 11:1 2-stage P60s and use smaller 35mm drive motors.

Yes, this kind of thing is legal here, with a catch: It doesn’t exceed either 500 RPM, or 20 ft/s edge speed.  It’s driven by a geared motor, so it will more lift your bot up and chew at it.

 

Replicas of BattleBots entries are the in thing right now! This is Tuskin Raider, a 12lb Razorback-alike that Jamison built. It got all the way to the 12lb finals.

This is a 12lb shell spinner.

And here we have the assembled Power Rangers shot of all the scale models. Hey, we can film #season3 right now if we just get all the cameras up really close. I keep bugging Jamison about why he didn’t make Tuskin a 30lber instead of a 12lber.

So that’s it for Dragon Con! Two working robots remaining, shenigans abound, and…. no van adventures. Wow, when did my life become routine? Obviously it’s time for another all-vans update soon….