The Roll Cake that Won’t Die: Roll Cake 3.0

I still like to pretend that I build robots here on this website! So in preparation for the fall round of events I like to go to (Dragon Con, Franklin, and any MassDestructions we try to hold) I decided in August to try and keep making progress on my recent persistent itch – Roll Cake.

Roll Cake had never “done well” – really done much of anything – at a competition since my main focus each and every time is kind of getting the vision of the bot finally in physical form. Remember its origin story and how I’ve been meaning to build a kinetic flipper for years, but never quite gotten around to it. It’s a robot built around a vision of a exterior shape and layout I came up with more than a decade ago, so it’s almost suboptimal on purpose.

Roll Cake 1 was sort of the grand puking of the idea in which nothing really worked. Roll Cake 2 made the mechanism shine, but still had a deficient drive due to sacrificing drivability for space conservation. My goal with Roll Cake 3 was to improve its driveability while making the weapon much more aggressive; Roll Cake 2 had a rather light drum/flywheel being belt-driven by an undersized motor that frequently overheated or shed belts.

The story of Roll Cake 3 actually dates back to not long after the previous Franklin Institute event, to which I brought it in order to talk about Alternative Flippers with a few other builders – it didn’t compete.

After mulling life on the return trip, I began the design by throwing some parts at the version 2 frame CAD and seeing what stuck. The principal design goals for V3 were:

  1. Moving to indirect drive on the wheels – the direct drive, while workable, was obviously still not very controllable. I figured a very small motor could tuck in the wasted volume (there’s a lot of wasted volume on Roll Cake) behind the wheels and could get me a considerable reduction just with open spur gears alone.
  2. Moving, on the contrary, to DIRECT drive on the weapon. The little 22mm outrunner just wasn’t enough to drive the whole geartrain continuously while also spinning a weapon. I could, with the increased drum interior volume, actually have a beetle-class weapon (so, you know, if the flipper plan just falls off a quarry cliff and explodes, it will at least be just a spinner)
  3. And lastly, moving to a dead shaft instead of V2’s live weapon shaft. This was more or less driven by going to a hub motor weapon. I’ll talk more about the Implications of this design change a little further down.

I had a Turnigy  C2028 motor model already, so I used it as a modeling guide for the positioning of the motor. I placed a Stance Stance Revolution motor, a Multistar pancake outrunner, in as a placeholder for the drum motor, though I wasn’t keen on using it. A motor that was a little more primitive seemed a better fit for the weapon.

To explore the space, I ordered some of the cheapest, shittiest motors you could buy on Hobbyking in the 35 to 45mm size range:

I love Hobbyking for having the sheer gall to sell you a motor that doesn’t have bearings. The Donkey line has bronze bushings and is seemingly made precisely to be the parts-recycling minimum viable products they are. A lot of builders have used them as foundations for their own weapon drives, and so will I!

I miss making motors, so this will be a fun distraction too.

I ended up selecting the Donkey 3511 motor for its stator size, but more importantly, the 12mm stator bore. The blue and silver “DT700” motor had a thicker stator that I liked, but sadly only had an 8mm bore.

Why the bigger bore? I said earlier I was intending to move to a dead shaft for this iteration. Roll Cake historically has been rather tenuously held together side to side, with relatively small cross sections of material in the center due to the need to fit the flipper linkage. Moving to a dead shaft design allows me to use the shaft as an additional structural member of sorts up front.

The downside is I’d have to make a stator hub that the shaft presses into, and to do that, the stator needs to have a larger hole in the middle. I was intending on keeping the 8mm steel shaft that Roll Cakes have used for time immemorial (as in, literally the same one from v1 and v2), so that meant the stator needed at minimum, say, a 10mm center hole.

I pulled my usual motor designing tricks of making a hub for the stator to mount on, upon which a tpye 68xx ring bearing fits over. I sized this for a 6806 bearing, which has a 30mm bore. It’s a design balance between clearing shaft and wires versus simply being overly large and heavier.

I next generated a rough drum weapon shape that’s hollowed out in the middle. All of the dimensions and spacings were adjustable at this point – the final weapon would be a different width entierly. This just gets me something to start throwing into the CAD model so I can do the fitment of the gearset.

The teeth are, in typical beetle fashion, some big countersunk alloy steel cap screws.

With an eye for weight, I made some parametric adjustable cuts into the drum to turn it into more of a ‘dual disc’ configuration not unlike Witch Doctor and Hypershock. The final drum weight is tuned by just making the cuts smaller or larger.

Next up was the magical Roll Cake gearbox. I made some design changes to make it up to 1/4″ narrower to make the weapon itself occupy more of the front width. The clutch ring now has a single tooth and no longer its own outer support bearing – instead, it simply has a smooth shoulder inside to gently ride on the planet carrier. The carrier itself will have a 8mm thin-section bearing bored into it instead. There will be some extra friction from the technically bearing-less clutch ring, but the much more OP drum should more than make up for it.  I also got rid of an equivalent support bearing on the offset cam ring and it now only has a single bearing also in the center.

To pass power from the drum into the gearbox via the now dead shaft, I had to do something rather unconventional. There is now a lot of stuff going on here, so bear with me….

The distal endcap of the drum (opposite the motor end) is bored out to 12mm and has a key broached in it. A stem gear with a 8mm clearance bore has a keyway milled in one end and is inserted into the drum endcap with a key. The gear’s stem is 12mm OD and passes through the 12mm support bearing of the offset cam ring, and both transmits rotational torque and supports impact loads from the drum.

There is no “bearing” inside the stem gear in the conventional sense – there is only reamed steel on polished hardened steel with some oil in between.  Hey, if there’s one thing I learned from begrudgingly rebuilding an engine, it’s that steel on steel with a bit of oil in between is how every car works. What could go wrong!?

I knew going in I was betting a lot on this… technically a fluid bearing, but whatever…. working out. The friction would be higher than a ball bearing by far, but I was going to bank on the length of engagement making up for it with a light pressure resulting from the contact area.

Anyways, the gear end of the stem gear interfaces with the existing split-planetary gearbox and makes the thing go up and down.

One of the biggest challenges of Roll Cake has always been where to put the battery. When you scale robots down, you inevitably hit a “component Planck Length” of sorts – essentially, at some scale of robotting, the parts stop getting usably smaller. For me, the prismatic battery has always been troublesome for packaging inside a wedge-shaped robot. I played around with several methods, such as this one placing the battery forward and vertical…

…and including the unpalatable approach of splitting the battery up into two smaller ones. I really didn’t want to deal with the extra wiring and now squeezing on space for other components.

But one night I had a moment of come-to-Plastic-Jesus clarity – perhaps it is a reasonable compromise (it is – there ain’t no Perhaps, I’m just stubborn) to ditch the notion that the flipper has to span the whole width of the bot. At this point in the bot’s evolution, I should be thinking in terms of what makes the design work and what it actually needs, versus still trying to stick to my vision of “robot go flap-flap”.

In mulling over the compromise for the arm design, I also included a mockup of the new wheels, which will have a spur gear included on them to mate with a pinion on the motor.  I ended up just rolling with the C2028 motor and ordered a few from Hobbyking. Optimal? Maybe not. Fits back there and in stock? Hell yeah!

I decided to keep the battery arrangement shown – where the battery is placed widthwise in the bot, leaving the left half or so open to be used for the flipper linkage. This suddenly freed up a WHOLE LOT of volume inside the bot, and it was honestly a relief.

Before I went further with that design, I actually backed up and basically started over on another thought in my head about the design. There’s technically nothing stating Roll Cake had to be round. In fact, V1 was not round. Having the corners back could result in the difference between fitting in the battery vertically versus not, so I tried generating a square (chamfered octagon, I suppose) version of the frame to see if that was profitable.

Admittedly I did get pretty far along here – I found a vertical cavity for the battery and even was able to make space for mounting the drum motor. There wasn’t really anything preventing me from going with this design.

What swung me back the other direction was actually the sheer amount of usable space opened by repositioning the battery in the round design. I did want a Roll Cake in which trying to injection-mold ESCs and hyraulic press wires inside wasn’t even going to be an issue. From there, with an ideally working bot, I would make space optimizations as needed.

Well that does it for me. I returned to the round design and began cutting out cavities for everything. There’s gratuitous volume now to put things, and almost makes me wonder if Roll Cake could be a little smaller. However, for now, the final diameter was driven by giving the most space to the drive wheels and batteries while retaining an acceptable arm width that didn’t reduce it to just a stick.

Adding internal boss features to support the drum hub and drive motors now. I also made a crossing retainer for the battery – it sits in a neat little cavity and is prevented from bouncing around by the low wall and the eventual top plate. The geometry for the trigger pin is also taking shape.

Inside the left half of the bot, I made more space-filling features to mount the trigger servo. The dimensions did require cutting a hole of sorts in the underside to clear the servo cable. I moved the servo up as far as I thought was reasonable while still keeping the trigger pin on a radial path into the clutch ring gear.

Smaller but important features are now rolled up including the integrated wheel pegs and the arm pivot. The wheel pegs were going to be a machined piece, but gradually became so short there was no point in machining a part and using a mechanical attachment method. Instead, just printing the peg would do!

Notice how the bottom of the peg has a flat on it – to counteract the messy nature of homogenous-material support lattices in 3D printing which never really prints bottom-sides cleanly, I just made the peg a D-flat to give a single flat surface for the support to finish and the part to build. The eccentricity potential of the wheel from the bearing being on an incomplete circle is going to be negligible; worst case I’ll stuff a shim into the gap.

I put the arm pivot at the very front tip of the bot to make the arm as long as possible in order to get free height at the flipping end. This constraint would drive the arm shape and the placement of the linkages.

I made a first approximation of the arm after that. It had to start out higher than the bot’s upper slope surface in order to clear the cam and ring gears, which is why there’s a mild kink in it. You can see the cam ring passing through the arm here – I used this as a guide to make a cut that was just barely enough to clear it.

From there, it was relatively easy to make the linkage by fixing the cam linkage centered in the bot and fixing the arm in the lowered position. The lower anchor is a simple pin joint I modeled on the backside of the center crossing span of the bot, so all I really needed to do is adjust lengths and the position of the pin joint on the arm itself.

I tuned the linkage lengths to give me in the end around 4″ of rise. The end driving constraint was not hitting the crossing span in the middle when extended, but also when folded, not closing more than about 60 included degrees (or 30 per side measured from the centered cam link as a baseline).

At that point, which is my mental cutoff for “sensible linkage”, the orthogonal loading force from pulling the linkage open is twice the actual opening force, and just gets worse as you collapse the linkage more.

(This, kids, is why your elaborate scissor lifts never work in 2.007…. wait until you take 2.12 and understand the Jacobian matrix)

 

Here is that “JUST BARELY” cut I talked about – when the cam’s coming up, there’s only a few thousands of an inch of clearance as the arm goes up.

In real life, as I found out, the slop in the system actually made it such that the cam lifting shoved the arm upwards, helping the linkage get started out of the folded position. Sci………ence?

As a matter of habit when designing the smaller bots, I began adding hardware to make things more realistic for weight. On a bot that’s tight in space selectively like Roll Cake, I also wanted a sense of where fastener heads were going to go. So it turns out McMaster actually has intricately-cut models of their shitty sheet metal screws for download. I didn’t even know shitty sheet metal screws were 3D modeled, really. Either way, it was handy to see how much fastener head you actually need to clear.

The arm and linkages also get their dose of “Real-ification” by the addition of shoulder screws and properly sized counterbores, thru-holes, and tapped holes.

The linkage length allowed me to finally add one feature that Roll Cakes Past have never ever had: a rear structural link. There was enough leftover space to put a crossing span in the back with a bolt to tie it together! This might be the most structurally sound Roll Cake yet.

Space was tight enough that I needed to put the bolt model in and make sure I could still tighten a nut. The length of the righthand cavity was adjusted a little bit to be just barely longer than the bolt, so I can, you know, actually install it.

The three holes in a row above the rear crossing span? It’s a removable piece, serviced from the rear of the bot, so I can install and uninstall the arm linkage.

It’s a little hard to see what’s going on here. This is a counterbored, hidden cross screw which holds the front half of the bot together. It’s installable from the outside by squishing it past the O-rings in the wheels. You’d otherwise barely know it’s there!

This might be a better view of where it goes. It is sunk about an inch into the right hand (here, left side) half of the bot before the thread diameter begins, in order to put that much plastic in compression first.

I moved onto making some kibbles and bits for the bot – here are two little feeder fangs to try and get under someone and make sure the drum gets first punch. They’ll be waterjet-cut from some kind of leftover steel.

We’re getting awfully close with the CAD now. I took care of some more last details, such as the tiny half-round ears for if the bot gets flipped over to prevent the drum from hitting the ground. While Roll Cake can obviously drive upside down, the double-sided flipper was deprecated post v1, so it still has an “up” side. Maybe one day I will try bringing the double-sided flipper back.

I then made wire passthroughs and filleted corners and broke edges. This is the now-complete “unibody” frame.

I took snapshots of the side cavities and traced them in order to generate conforming top plates. The hole locations were patterned where I could and kind of freelanced where I couldn’t, at a fixed distance from the nearest profile curve.

To actually make the bot, the monolithic model had to split into three pieces – the two halves, plus a drum axle retainer for the non-motor side. I generated cutting surfaces for this operation. The split is not linear, but has a jog in the middle to accommodate convenient locations to begin and end the frame profile.

The cover plates are modeled from the sketch drawings individually. I suppressed the monolithic body and  imported all of the cut pieces and properly constrained them in order to yield the multi-piece modeled frame.

So that does it for Roll Cake 3’s design. In the next episode, I have to actually build the damn thing!

The Overhaul Design and Build Series, Part 5: “Don’t you have to ship this on Wednesday, dude?”

Yes, yes I do. STOP REMINDING ME OR YOU’RE HELPING MACHINE THINGS.

Well here we are, after the airing of the Overhaul vs. Sawblaze fight which will be on Science Channel’s website and other streaming service soon! I have a full writeup I need to do on the lead-in and post-match analysis for that one! That will come after the conclusion of the build series in this post.

We rejoin our heroe…. dumbasses in the 2nd-into-3rd week of March. March 21st was the latest ship date available for east coast teams in order for everything to make it there on time (or so we were told!?). Luckily, Overhaul was actually not in a bad position, at least compared to Season 2 when the extra long days really started kicking in. All I really had to do at this point was a final assembly, then work on remaining spare assemblies.

After the Week of #WeldingGoneWild, it was actually very easy to do a fitting of the whole front of the bot.

That’s about it. The only thing which wasn’t added in this photo was the clamp actuator itself.

I’m much more a fan of this design already. Once the whole thing is loosely assembled, there is a degree of “elastic averaging” *ahem* that goes on as all the bolts get tightened down, but after that, the arms are rock solid.

The drivetrain is being assembled more now. Check out the Markforged nylon engine timing chain style guides! The front chain was still a bit loose after this so (at the event) I ended up making a different set, to be shown.

The one on the right between the two motors is a little ridiculous. We were running so tight on time that I wasn’t going to get the #35 half-links of chain in on time, or at least too close to risk not being able to drive test. So I invented the stupidest possible chain -pincher for the intermediate drive chain – it was gonna wear out very fast with its profile, but would at least let me get some test driving in.

Closing up the other drive side. The design for serviceability that I did 2 years ago is really coming back to help me here. Remember, my team this year is scattered – Paige is working a real job across the country, Cynthia is occupied full-time and could only help on a limited basis with set-up operations, and I only had Allen’s help briefly with welding too. Most of the photos taken in this build series was work done by myself solely.

Here’s the first test-fitment of the entire bot with all hardware installed. I’m really liking all the design changes to the steel parts. In person, the new clamp and forks look better proportioned to the bot. At least to me, way better than OH2 for 2016.

(Fun game: See how many dumb project artifacts you can spot in the background of this and other photos. Chibi-Mikuvan currently resides under my desk.)

 

I spent an evening just pounding out spare parts for the incipient shipment. For one, I was short on drive motors now, but with a shipment of new HobbyKing Sk3 6374-192s waiting, I needed to key the shafts and secure the hardware. It was easier to pop the shafts out en masse and set up the mill properly.

This and more! I went through….. zero 2mm endmills, somehow. Still a harrowing operation.

It was now the weekend before, and I realized that I wasn’t going to be able to get my last round of waterjet-cut parts in time. These days, I get to be in the back of the line for MIT shop waterjetting – which I think is a very reasonable voluntary position to be in, as I have no official involvement any more with the institute. But dangit Sawblaze, you guys still do!

The electrical deck could conceivably just be drilled from a plate of aluminum, so that is what I ended up having to do. Out comes the TERRORISM. I just cut a chunk of 1/4″ aluminum plate out and started marking holes like high school Charles would have done, and he is always right.

Please do not ever, ever, ever do this. This is how you die. This photo is for illustrative purposes only and should never be attempted, building a robot is dangerous, etc. If you do, use the finest tooth blade you can get and have someone else pump WD-40 or cutting fluid constantly. Or you will die.

 

In the middle of the process. All the small holes are #4-40 tapped for Brushless Rages. Notice how I put six holes in some positions? This will be important later.

 

I’m loading up the bot with electrical deck hardware and wiring now. The shock mounts are in (and secured from the bottom) and some of the battery harness is visible.

The wiring for Overhaul this time was…… ad hoc, to say the least. I said I would dispense with the carefully cultivated greenhouse of busbars. The fanout occurs at the master switch terminals this time, with 8 gauge main leads splitting into multiple 12-gauge intermediate cables to the Brushless Rages. Single 6-AWG conductors handle the “fan-in” from the 4 batteries to the master switches.

The octopus taking shape, with ESCs installed.

Remember those 6-hole patterns? I had to temporarily use the 6-FET models for drive, keeping the 12-FETs for lifting and clamping.

What, are they magic or something? In actuality far underrated from their published specs?!

No, but I accidentally sold my entire product line – which is great – leaving ME with no remaining 12-FET units – which isn’t great. I had to dig into all my pre-production units here to even complete Overhaul at all. What is stock tracking even??

I wasn’t running off a cliff without a drone backpack, by the way. A month earlier, I had placed the assembly order for a new batch of Brushless Rages, but they wouldn’t get in until the Monday of the ship week and I was not taking any chances.

With the octopus wired in, the drive base is live for the first time. Check out the motor-on-a-stick I used to simulate having a clamp motor.

 

Overhaul prior to its first indoor test drive! At this point, I’d fight in 20 minutes if I had to. I think I was actually ahead of the curve here by a distressing amount.

 

I cleaned up and routed more wires into loom in order to un-nest the wiring some. This is inconceivably ugly to me, like a steaming fresh pile of partly-regurgitated dog squeeze smeared across a sidewalk by multiple unassuming passerby. I would never ship this in a consulting project. Yet some of y’all at the event said this was the cleanest wiring in a bot ever? What the actual hell is wrong with you?

(After seeing inside everyone’s bots, I’m not inclined to disagree. Sorry not sorry.)

 

Monday came, and hey! Look what’s here! More Brushless RageBridge units for all! I’d end up assembling 25 12-FET units and packing them with me to the event (not including my own spares, which were 4x for drive plus another 4x for spare overhead)

One of the put-off things was welding the wedges together beyond just tacking, so I spent much of Tuesday doing this. The plan was to take the tacked units to MIT to use one of the MIG welders I have access to and really smash them out quickly.  Using the bot itself as a welding jig made for expedient alignment of all my wooden dinosaur puzzle pieces.

DETHPLOW ™ was tacked together in the same fashion, by actually mounting all the pieces to the bot and locally squeezing with clamps.

For completion purposes, I fully TIG welded one set of pointy-wedges and mounted them on the bot in their final positions. TIG welding is truly the wrong technique to use for bitey pointy robot parts, in my opinion, since it takes so much time compared to MIG in an application where the sensitivity is not really reflected in the end product.

As I mentioned previously, it ended up pissing us off so much we immediately bought a MIG welder after we all got back from the event.

This, for instance, is DETHPLOW all MIG-welded together, a process which took only 15 minutes or so once it was jigged up. I designed all these pieces to be MIG-filled anyway. Here I am doing some TIG touchup on areas which I fell a little short with the wirefeed or missed, or had a gap that I couldn’t bridge as the fitup wasn’t 100% perfect. This is a fine state of affairs for me – blitzing and then fine tuning if needed.

One thing which occurred over the weekend was crate setup. I decided to just spent money this time to get an elegant and reusable SINGLE. PALLET. solution. As someone who’s had two double-pallet crates wrecked over two BattleBots seasons for reasons unknown, I decided I was much better off with a tall single pallet. U-Line came to the rescue with this 4′ x 4′ x 6′ tall snap-together crate,which I modified by adding some removable side-in shelving levels. The bot with its lift table and large tool chests/boxes was to fill the bottom floor, and more containerized accessory suitcases in the middle, along with the pictured Markforged gear – Markforged went ahead and lent me a 2nd printer for the event.

The top level would contain the loose large parts such as the frame rails and spare welded assemblies.

You know all those spare-everythings I was cutting and machining? They ended up in a tote which contained all the important mechanical bits of the bot. I’d prepped a full set of drive and lift motor spares, along with a few mor prepared motors. There was also enough cut tube sections to weld up a new clamp at the event if it came to be.

 

And here it is, Overhaul and all of its support equipment and tools plus spare parts, all ready to load up into….

 

Vantruck??????????????

 

THE PLOT THICKENS! During the week prior to shipment, a few of us NE builders came together to ally ourselves against the forces of time.

You see, Team Forge & Farm was planning to road trip across the country with their bot in tow. For a nominal fee of a few spare RageBridges, they were willing to also bring Overhaul along.

This effectively bought me an extra 4 days to work on the bot – in fact, the electrical work and spare welding photos you see were done after the 21st. On the Monday following shipdate, I picked up HUGE along the way and ended up in southern New Jersey.

 

…where, under the cover of darkness, we packed Earl’s truck up with our bots and his alike.

So… what’s in the crate? Well, there was still the lift cart and all of the already-completed spares, the printer, the mechanical tote, and other support equipment like the battery chargers and power supplies, and a few doen Ragebridges of various flavors. I handed off the radio suitcase and both of my event toolboxes off with the robot.

 

There were still a few kibbles I had to take care of after the bot went out but before I did. So, how do you jig up pieces for welding with you don’t have a robot???

You 3D print an imitation of the robot! This is an Onyx print with the same hole spacings and offsets as an Overhaul front frame rail. I used it to tack the pieces together quickly (as to not melt anything) before removing them.

And with that, the build of Overhaul 2 for the new BattleBots concludes. To be entirely honest, I found this build season pretty stress-free, largely because I didn’t have to build a new bot from scratch and was making only well-scoped changes I had anticipated in advance. In the position I am in now working on a new company with my friends, I don’t think I could have pulled off the record build of OH2 for Season 2 in 2016. My (and my friends’) experiences in this build and competition season of BB – without going into NDA details of the show – has really shown me that I have to move back to a “When it’s ready” format like I had to do during my busiest times at MIT trying to vaguely graduate on time. I have a lot of thoughts on the show as a whole and the direction I’d like to move in (and the show should/shouldn’t move in) that are much better reserved until after the entire show airs.

But for now, hang out here a bit for the event report and a SawBlaze vs. Overhaul post-match!

And now a word from our sponsors!

HobbyKing – Somehow still loves me and enthusiastically supportive of my efforts to abuse R/C model parts for unintended applications! I’m running a HobbyKing radio (9XR Pro) and batteries (Graphene 6000 65C 6S packs, times 4), motors (SK3 63-series), BECs, and a whole lot of wiring and connectors. Not to mention the Reaktor battery chargers and who knows what other HK kibbles have made it into my tools and accessories. I like to think that I had a large role to play in the commoditization of silly electric vehicles using R/C parts also.

MarkForged – from the days when I knew 50% of the company to today when half the new marketing and sales staff go “Who is…. Professor Charles?”, they’ve provided me with high-strength printed parts for a lot of different projects, both on this site and off. Introducing them to the robot fighting community via Jamison’s and my efforts pretty much made MarkForged printed-unibodies the competitive standard in the 1 and 3lb classes, and trying to find new niches in the bigger weight classes is one of my goals. This time, Overhaul’s drive wheel hubs and casting molds are printed from Onyx, and there are also plenty of smaller chain glides and tensioners and accessory parts.

SSAB – I find it interesting that the company’s full name is SSAB AB – Svenskt Stål AB AB, or Swedish Steel Company Company, but these days the lettering is the whole company name so that’s actually not true. This year, I’m working with one of their North America regional distributors and all of the armor steel on Overhaul – including the entire clamp arm, top plates, and new wedgelets and DETHPLOW™ are Hardox 450. Hardox is the easily-obtained ARx00 of Europe and other regions worldwide, and bots overseas have used it for years, but it’s not really had a foothold here in our scene compared to the number of AR-spec steel products in the US. So hopefully I can help with advancing that brand too!

BaneBots – I was called an edgelord for even thinking about using P80 gearboxes in a modern Battlebot. I always thought they were under-loved after the FIRST Robotics Competition quality issues of the late noughties, and had used them otherwise in several projects including consulting projects before shoving shorty Ampflow motors into them for Overhaul 1 in 2015. And you know what!? They’re great! Overhaul 2 ran them exclusively for Season 2, and now for Season 3, OH is sporting the new BB220 series with much stronger planetary output stages for the lifter.

Equals Zero Designs – Yeah, umm, I don’t know much about those assclowns.