wtf dekotora

In 1999, I made my parents buy me a Playstation II and Gran Turismo 3. It was the only game for the PS2 I ever owned.

When Gran Turismo 5 is released, I will most likely buy a Playstation III just for it, and it will most likely be the only game I will ever own for it.

However, I will buy a Nintendo Wii for the sole purpose of playing this game right now if I could.

The aZn inside me is speaking. I think dekotora are the most awesome things ever besides toaster vans. They are the pinnacle of human artistic achievement. Prettier than Picasso, more magnificent than Monet, and several orders of magnitude better than everything that is called “art” today.

Actually, wait… several orders of magnitude over everything called art today is still shit. I take it back. It is infinitely better.

The gameplay physics look a bit on the iffy side, but I suppose it’s not the main focus.

I hereby demand dekotora and toaster vans in GT5.

PID controllers!

I just realized that some of the work we have been doing in 6.01 with state machines is getting pretty close to forming parts of a PID controller. I have been curious about those things, and have a grasp of how they work, but have yet to actually implement one to solidify said grasp. I suspect it might be coming up soon, since it is a very common control scheme.

This would be pretty neat for experimentation, as the only autonomous bots I’ve built to date have used proportional control only with an enormous deadband to avoid oscillation, or some sort of 3/8ths-ass fuzzy logic (not even half-ass).

Bets on when I’ll send one of the lab robots through the wall?